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Hash's user avatar
Hash
  • Member for 2 years, 9 months
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10 votes
4 answers
2k views

Why do reflections on a smooth-cube look more 'definite' than a flat shaded one?

8 votes
2 answers
1k views

Is a UV Sphere with a glass shader applied to it considered to be a shell of glass or a solid sphere of glass in Blender Cycles?

7 votes
2 answers
1k views

What is the logical reasoning as to why this shader with no emission plugged in begins to glow aggressively on movement?

6 votes
4 answers
560 views

What exactly is the intuition and a logical way of thinking about how ColorRamp node works to 'distribute' its input?

5 votes
2 answers
884 views

How does Blender calculate vertex normals for a circle with no face?

3 votes
1 answer
147 views

In what order are shaders in a node network evaluated?

3 votes
1 answer
148 views

Where/How does the Principled BSDF incorporate Fresnel?

2 votes
0 answers
106 views

How exactly does the Strength input of Blender's bump nodes work?

2 votes
1 answer
69 views

Is the instance of the instance B of a mesh A, considered to be the instance of mesh A, or an instance of Mesh B?

2 votes
1 answer
334 views

If bump maps override face normals for lighting calculations, why do flat shaded bump mapped models look different from smooth-shaded bump mapped?

2 votes
3 answers
414 views

Math Sine Node not working as expected?

2 votes
1 answer
2k views

How to scale a light's size , and strength proportionally with the rest of the scene in Cycles?

2 votes
1 answer
475 views

Why does a bump/normal map change the look of a plane to which they're applied to, even if the plane only has 1 normal?

1 vote
0 answers
33 views

Why does using a normal map consisting only of pure blue make my model translucent?

1 vote
1 answer
359 views

How to attach a Bump Node to a Node setup containing many shaders in Cycles?

0 votes
1 answer
255 views

How to prevent 2 seperate meshes that have soft-body modifiers from clipping into each other and glitching, even if collision is turned on?

0 votes
1 answer
683 views

Why does applying rigid-body to a cell-fractured mesh cause it to explode despite collision shape set to Mesh instead of convex hull?

0 votes
0 answers
131 views

Why does Z-Fighting occur for meshes sitting flush with each other, but not for meshes simply clipping into another mesh?

0 votes
2 answers
133 views

Why does a smooth-shaded mesh look different upon subdividing it?