rothloup
  • Member for 1 year, 11 months
  • Last seen more than a month ago
  • USA
My material behaves differently in material preview than in rendered view
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So, many months later I solved this problem. The issue is related to some vector math done in my procedural texture. The procedural nodes calculate a cross product with the Z axis to figure out which ...

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added cylinder looks like it's the wrong size
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Turns out this was caused by a "solidify" modifier that I had on the object I was editing. Applying the modifier or deleting it before adding the cylinder solved the problem.

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