Jonas
  • Member for 1 year, 11 months
  • Last seen this week
  • Germany
How to render an animation of a scene in right viewpoint mode? i.e. so it appears in "2D" and from the right side
Accepted answer
2 votes

The rendered result will always be the camera view which you can access by clicking 0 on the numpad or View > cameras > Active camera. If you want the Camera's FOV to match with the left image, ...

View answer
How to animate the particle hair size?
1 votes

I'm not exactly sure if I understand your question correctly, but you can easily animate particle scale: In your particle settings, under "Render" right-click on "Scale" and choose ...

View answer
How to select the all the edges of a loop cut?
1 votes

You can hold Alt and then select an edge of the loop cut. The rest of the loop cut will automatically be selected.

View answer
Background Image (Movie clip) appearing purple
Accepted answer
1 votes

I have now figured out what the issue is (or more precisely, how to solve it). When I scrub through the timeline, the purple color only appears at the first frame. If I then go back to the first frame,...

View answer
Should I update Blender?
0 votes

Blender does not have an auto-update function, so you have to install new updates manually There is practically no reason to keep using old versions except for familiarity. However, I would highly ...

View answer
Blender crashes when rendering at full resolution
Accepted answer
0 votes

This answer probybly depends on the scene, but I found that reducing the tasks Blender has to do helps: For me, this was turning off motion blur (which I will later add in a video editing software). ...

View answer
Weird rendering issue: "Rendered 387/390 tiles"
Accepted answer
0 votes

It turned out that after restarting my computer and blender a few times, the issue disappears; it was probably just an error of blender. I would however still be interested in what causes this and how ...

View answer
Auto-subdivide path
Accepted answer
0 votes

I found out that the simplest way to keep a constant speed over the course of the animation is to simply keyframe the Offset value in the Follow path constraint of the object. You can insert two ...

View answer
Disable deforming with armature
Accepted answer
0 votes

I've found the solution! If you go into Weight paint for the disformed object, you can select individual bones. In my case, I selected the left upper arm bone and then painted the cube blue, so that a ...

View answer