Benus's user avatar
Benus's user avatar
Benus's user avatar
Benus
  • Member for 3 years, 10 months
  • Last seen more than 1 year ago
  • UK
19 votes
Accepted

Is there a way to make a sphere made of equilateral triangles?

8 votes

Self-generating random shapes with Geometry Nodes in 3.0

7 votes

Is it possible to display objects, group of objects as bounding boxes?

7 votes
Accepted

How to straighten a 3D edge not along an axis?

7 votes

Animate Extrusion

6 votes
Accepted

How does the "Compare" Node works in Geometry Nodes for checking the Position of geometry?

5 votes
Accepted

Basic extrude operations in a piece

5 votes

How to change base color of a Principled BSDF Material?

5 votes
Accepted

Why do these "Black Blobs" appear within very tiny spaces in blender?

5 votes
Accepted

How to reduce size of an image texture

5 votes
Accepted

I can't add loop cut

5 votes
Accepted

I don't see the inverse kinematics in Blender 3.0?

5 votes
Accepted

How to enable/disable or delete modifiers on multiple objects at the same time

5 votes
Accepted

Using object dimensions in geometry nodes (Blender 3.x)

5 votes
Accepted

Realistic Friction in Blender Rigid Bodies

4 votes
Accepted

How to fix the texturing problem with the floor?

4 votes
Accepted

Loopcuts broken on edited cylinders

4 votes
Accepted

Why do I have this very weird reflections?

4 votes

How to make this motion graphics effect using geometry nodes?

4 votes
Accepted

Cannot bake reflections

4 votes
Accepted

Sliding object along a curve

4 votes

How to adjust the thickness of the lines depending on the distance to the camera?

4 votes
Accepted

How to make camera follow object without rotating

4 votes

How to remove the "Plain Axes" from glTF file?

3 votes
Accepted

Blender 3.0 Donut Tutorial Issue

3 votes
Accepted

Why does my Glass Object look low poly despite subsurf modifier and shade smooth?

3 votes

Alternating black and white material for text characters

3 votes

Hot key changed

3 votes

How to bend and flatten a mesh

3 votes

Adding a new Geometry Nodes modifier without creating a new tree