Michael
  • Member for 2 years, 1 month
  • Last seen more than a month ago
How do I make all these faces lay flat ? without changing the scale?
7 votes

First create a plane that you would like to align them all to. Second If they are not already individual objects, go into edit mode and hit P to separate by loose parts. Then enable snapping by ...

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Is there a way to calculate the volume difference between two objects?
6 votes

If you go to edit>properties>Addons and enable the 3d print toolbox add-on then click on the 3d-print tab on the right side of your viewport you can click volume to get a numerical value for the ...

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Beveling a rounded corner until the beveled edges meet at a point
4 votes

To bevel right to your edges you need to change the bevel tool from offset mode to percent mode and then set the value to 100%.

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I have a seam in 'Shade Smooth' mode that I can't fix
3 votes

Its caused by the subdivision modifier being used before the mirror modifier. Click and hold on the 6 dots by the top right of the modifier and drag the mirror modifier above the subdivision mod. I am ...

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how do i turn a model into wires
Accepted answer
3 votes

I think the simplest way to get this effect would be to use the wireframe modifier. However, if you want an effect closer to what you have there you will need to make each "muscle" its own object ...

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Mirror across 2 axis and only get two objects?
2 votes

It took me hours to figure out how to do this. But I figured it out. Step 1: Place the object you want Rotated/Double mirrored at the location you want. Step 2: Add an empty at the point that you want ...

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Combining two manifold objects creates a non-manifold with issues
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2 votes

Firstly I think you have your terminology backwards. non manifold is bad, manifold is good. It looks to me that you are trying to attach a bolt head to a cylinder. The problem with using bridge edge ...

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Why is my blueprint not visible as a render?
2 votes

Edge lines between vertices don't have any volume, so they can't be seen. You can use a wireframe modifier to add thickness to the lines, also make sure you have some sort of light in the scene or it ...

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Non-Manifold after boolean modifier (difference).... Why?
Accepted answer
2 votes

It looks like the cut has its normals inside out. In edit mode select everything with A. Then recalculate the normals using Shift+N. If that doesn't work make sure that your cutting object is manifold ...

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Align View to plane of selection
2 votes

Selecting your face and using Shift+(NUMPAD 1,3, or 7) should allow you to get all the angles you want. Also hitting Numpad 9 will flip you 180 to the other side of the face.

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Did I destroy my 12 hour render trying to save it?
2 votes

If you didn't specify a place for it to be saved blender automatically places it in a folder on your C drive called tmp. C:\tmp\ you might find it there.

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How to render surface divisions for subsurface modifier?
2 votes

If you want small gaps in the tiles you can use the edge split modifier and the solidify modifier. make sure you set the offset to +1 on the solidify mod. Another thing you can try if you want the ...

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Cannot connect vertices
1 votes

It looks like you are trying to join vertices from different objects. In order to bridge those vertices, you will have to join the objects together by going into object mode and selecting both objects ...

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How to flatten surface?
Accepted answer
1 votes

It looks like an inverted normal to me. Go into edit mode, hit A to select everything then hit Shift+N to recalculate the normals.

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Split primitive in two
1 votes

If I am not mistaken boolean difference requires a volume, a plane does not have volume. try extruding the cutting plane outward towards the side you want going.

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I can see my model in solid view but I can't see then in rendered view and when I render the image
1 votes

If you are using blender 2.8 or higher there can be a "bug" when using older files where it doesn't show if things will be shown in renders. you can enable it manually like this. A greyed-out camera ...

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How to display overall furniture dimensions?
1 votes

Select the object, and in object mode, hit N to bring up a toolbox. Make sure the "Item" tab is selected, and the dimensions are shown at the bottom. If you want to change the units, click on the ...

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3D Print a solid object
0 votes

This sounds to me like a sizing issue rather than a filling issue. Blender displays things on the workbench like wires and faces but uses normals to calculate what parts of the model are considered ...

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How to keep a mesh in its original position after applying Curve modifier?
0 votes

The curve modifier makes a given mesh follow a specific curve, this means that the mesh will start at the root of the curve. If you are just looking for a simple bend then i would recommend using the ...

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How do I get my GPU to start running in blender?
0 votes

Go to Edit>Preferences>System The at the top of the window you should see cycles render devices. Select CUDA and then check the devices you would like blender to use.

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How do I simulate an image texture being spray painted onto a model
0 votes

Blender Guru has a great tutorial on using dynamic paint. https://www.blenderguru.com/tutorials/how-to-create-realistic-rain Using this technique you could make a particle system that looks like spray ...

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how to bake a roughness map with different intensity reflections
0 votes

Use a Mix Shader node to combine your two different materials then use a black and white mask to tell that material what part is what, if you don't want to make a new texture you might be able to get ...

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Is there a way to bulk move objects under a collection
0 votes

In the object outliner, you can select an item with left click then you can hit Shift and left click on another object in the outliner. This will select every object and collection between your two ...

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How do I fix this Cloth simulation?
Accepted answer
0 votes

Try increasing the quality steps. Sometimes if you have the steps set too low they clip through each other. If that doesn't work take a look at your cloth thickness, it may be too thin.

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Tilting a specific section of non-uniform curve
0 votes

The easiest way to do this is just by selecting the entire top section, moving your camera to the side view using 1, 3, or 7 on the number pad, and rotating with r and transforming with g. Other than ...

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How can I add another animation to what I've already done?
0 votes

Make sure you watch a tutorial for the version of blender you are using, 2.8+ changed up a lot and older tutorials might not work right or be hard to follow. Also when you do get your sim working you ...

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Weird intersection or gap when I solidify
0 votes

It looks to me like you don't have manifold(closed) geometry. you might have 2 vertices right on top of each other which makes it look like its manifold even though it isn't. Try going into edit mode,...

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Boolean difference removing wrong geometry
Accepted answer
0 votes

I ended up finding that changing the offset on my solidify modifier fixed the problem. I am still not sure why this happened but that is my fix.

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How To Make A Stiped-Grate Material
0 votes

I would do some manual loop cuts with Ctrl+R and then follow the instructions I wrote in this answer here

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