Programmer and Technical Artist, currently freelancing for various projects.
Graduated with a Master degree from Instituto Superior Técnico in Portugal in Computer Science and Engineering, specializing in interactive computer graphics. The highschool background was both art and science. At university and by self teaching, I had a focus in games, game engine architecture, real-time graphics techniques shaders, OpenGL, animation, rigging, modeling, artificial intelligence, natural language processing, web development and data base design.
Worked in small game projects, web development and Blender (user and developer), focusing on graphics, functionality and team coordination.
I have been using Blender as an hobby since 2011.