Fweeb
  • Member for 8 years, 7 months
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How to focus on the selected object?
Accepted answer
114 votes

Without knowing the specifics of the Maya feature, try pressing . on the your keyboard's numeric keypad. This adjusts your 3D View to focus on the selected object. You can also press / on the numeric ...

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How can I remove all unused materials from a .blend file?
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69 votes

After unlinking your materials, save your file. Then reload it with Ctrl+Shift+O.

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How can I quickly move/translate an object to the center location/position of another object in a static scene?
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44 votes

Assuming that you have two distinct objects (rather than two unlinked meshes in the same object) and each object's origin is at the "true" center of the object (however you prefer to determine that), ...

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What are the colored/highlighted edges in edit mode?
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24 votes

Those edges have been marked. There are actually five types of markings you can apply to edges: Red - UV Seam Blue - Bevel Weight Purple - Edge Crease Cyan - Sharp Edge Green - Freestyle Edge You ...

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How to copy/paste X, Y, Z coordinates in one step
24 votes

Try the following steps: Select the object(s) you want to move (the one you'd be "pasting" coordinates to). Shift+Select the object with coordinates you want to copy, making it the Active Object. In ...

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How can I hide 'mark sharp' lines?
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21 votes

Yes. While in Edit mode, have a look in the 3D View's Properties region (N). There's a panel labelled "Mesh Display", and within it, a section labelled "Overlays". There you have an array of ...

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Is it possible to add a button to an existing panel or node with python?
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19 votes

Yes. You need to find the class that defines that panel (usually pretty easy to do by right-clicking a button or setting in the panel and choosing Edit Source). From there, you just need to define a ...

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How to add an object from another scene?
19 votes

If the scenes are in the same .blend file: Be in the destination scene From the Outliner, make sure you see all scenes In the Outliner, expand the scene with the object you want and drill down to ...

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Is it possible, without knowing Python, to animate between orthographic and perspective camera view?
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16 votes

To achieve a smooth transition from a Perspective camera to Ortho (and back), @someonewithpc's answer gets you part of the way there. However, that solution just jumps between Perspective and Ortho; ...

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How to add keyframes for multiple objects at once
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14 votes

Assuming you're talking about actual objects (not a mix of objects and armature bones), the easiest thing would be to select all of the objects and, from within the 3D View, press I and choose LocRot. ...

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How to get accumulated render time of animation
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14 votes

There's an add-on called Render Time Estimation that will do that for you. Full disclosure, I wrote that add-on.

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Ideal camera settings to approximate human eye?
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13 votes

The default in Blender assumes 1 Blender unit = 1 meter, so you're actually on the right track there. As for the question regarding a match on the human eye, that's a tough one. Not just because of ...

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Is there a way to acces external .blend file's data with python script?
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12 votes

There's no data API for the .blend file format. However, it sounds like you're trying to make a tool similar to Blender-Aid (code is here). Perhaps that's better place to start. Note that blendfile....

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How to make a circular array using offset object as center?
11 votes

To do that, you would need the arrayed object's origin to be in the same location as your offset object's origin. Try this test: Add a cube. In Edit mode move that cube to the left. The cube's origin ...

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extruding circular shape
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10 votes

To scale in one plane, use Shift+ the axis you don't want to scale in. For example, if you want to extrude and scale in the YZ plane, you would do E→S→Shift+X. If you use the 3D ...

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Animate string property
10 votes

It's possible, but you're going to have to "animate" with Python. There's no way to animate property values using the Dope Sheet or Graph Editor. Assuming you have the default cube and you've given it ...

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Remove selection overlays when Editing UVs?
Accepted answer
9 votes

You can get close (though you still need to keep Edit mode enabled): In the 3D View's Properties region (N), go to the Display panel and enable the Only Render checkbox In the Mesh Display panel, ...

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Subdivide and separate face into different meshes
9 votes

Try this: Select the face Subdivide Switch to Edge Select mode Loop select all horizontal (or vertical) edges Rip with V and hit Esc so the edges stay in their original places Box select the edges in ...

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Why can I no longer easily navigate inside of this mesh?
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8 votes

You're likely in Orthographic view, rather than Perspective View. Press 5 on your numeric keypad to toggle between the two. If for some reason you want to stay in orthographic view and still see the ...

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Export a smoke simulation as a mesh
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8 votes

There's not an easy way to convert a smoke simulation into a mesh; not in Blender at least. I would suggest a different tactic. Instead of using the smoke simulator, use the fluid simulator. They ...

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How could a single Python script run when Blender is started?
8 votes

If it's for all of your Blender sessions, then you might be best creating a simple add-on with the functions you need. If it's per .blend file, then you can use Blender's Text Editor within that file,...

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How to open a .glb or .gltf file in blender?
6 votes

In short, there's an exporter for the GLTF format from Blender (which I assume you have installed), but as of this moment, no one has written an importer add-on or extended the export add-on to ...

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Why is rendering only showing images from the previous render?
6 votes

In Render Properties, look at the Post Processing panel. Disable the Sequencer checkbox and Blender will re-render from your 3D scene rather than from the frames in the VSE. That said, to avoid this ...

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Is it possible to add a new window type using the Python API?
Accepted answer
6 votes

Currently it's not possible, though it's been discussed a few times. Having custom PySpaces would be convenient, but I don't think it's officially on any roadmap.

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Finding the armature owning a bone
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6 votes

You can use the id_data property for one of the selected bones (you only need one because it's not currently possible to select multiple bones from different armatures at the same time). It should be ...

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How to lock to desired axis permanently in edit mode
5 votes

If you're using hotkeys to translate your vertices, the fastest way to work is to use the middle-click shortcut: Press G to begin your grab operation and begin moving your selection roughly along the ...

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How can I import an image sequence into blender
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5 votes

The Frames value in your Image Sequence node is set to 1, so it will only show the first frame of the sequence. Set that value to the total number of frames in that image sequence and you should see ...

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Hyperbolic Solids in Blender?
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5 votes

If you're just in it for the looks, the easiest thing would be to take advantage of proportional editing. Using your cube as an example, do the following steps: Sub-divide the cube multiple (Edit ...

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How to select even/odd keyframes with python?
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5 votes

The following script is a bit rough, but it should do what you're looking for. It creates two new operators that work in the Dope Sheet, one for selecting even keys and one for selecting odd ones. It ...

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Prevent legs from coming out of socks
Accepted answer
5 votes

There are four main solutions of varying complexity... you may choose to do all three: Put a lot of love into weight painting on both the leg and the sock so you don't get intersections on ...

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