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And to add to that: to edit the strength of all your keyframes, you can enter the "Multiframe" mode, select all the keyframes you want to affect, and then draw over them with the strength "brush".
@GordonBrinkmann thanks for your input. I’m just using the default rigify armature of the human meta rig, so all the constraints have been setup for me... I’m not sure how I can figure this out?
@lajawi oh nice! That’s very convenient indeed. The only thing that it doesn’t allow me to do, is to change the tilt of a curve point. Do you know if that is somehow possible without animall?
@Chris because I have lots of different poses (over 100) and I would need to use physics on each pose separately to get the result, and then somehow transfer that to the individual frames. Seems overkill, but maybe I’m missing an easy way to do this?
@RobinBetts The issue with the hook modifier is (correct me if I’m wrong), that it doesn’t allow me to scale down or up a bezier point, so the ability to control my curve is very limited.