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globglob
  • Member for 4 years, 7 months
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1 vote

How can i join vertex of the same bezier?

1 vote

Weird reflection in final render

1 vote

Is there any difference between "triangulate faces (Ctrl + T)" and "triangulate modifier"?

1 vote

How to add Principled volume as default

1 vote

3D Medical implant designing and Printing - Perfect Adaptation to Surface with Complex Geometry

1 vote

Script that delete duplicated materials (from appending objects) and reassign the correct material

1 vote
Accepted

Undocumented delete

1 vote
Accepted

I have a problem with baking - "No active UV layer found"

1 vote

Making sticthes in leather

1 vote

What's wrong with my high & low poly models?

1 vote

Using / making text into a procedural shader material in nodes

1 vote

Make holes with boolean not working - blender 2.8

1 vote
Accepted

Paint high-poly mesh and then bake for low-poly, OR just paint low-poly with normal-map applied?

1 vote
Accepted

What mode to work on when texture painting - Solid / Lookdev / Rendered mode in EEVEE?

1 vote

How to use properties of bevel tool?

1 vote
Accepted

Texture of an object unexpectedly stretched

1 vote

Cycles/ CUDA out of memory (sometimes)

1 vote

cant see edit mode in front viewport blender 2.8

1 vote

What is this mode that is causing everything to be evently scaled?

1 vote

Blender Cloth, Single object with two meshes, wanting to keep them joined for first few frames of cloth physics

1 vote

How to apply texture to an object face avoiding triangular mesh

1 vote

Comparing Eevee & Unreal as render engines in animated film

1 vote
Accepted

Is there a way to extend cloth cache?

1 vote

Only half of the object is getting texture, the other half is dark

0 votes

Determining scaling factor of 3d model according to Camera position

0 votes

Small 2D image plane disappears at short distance?

0 votes

animating mesh division and holes

0 votes

Linking a Hi-Res & Low Res Version of a character, and controlling both with a single armature

0 votes

Is it possible for individual faces to have separate materials from the rest of a mesh?

0 votes

Binding One Mesh to Another