Fowl
  • Member for 2 years, 4 months
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How to add a modifier to a collection?
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6 votes

You have to join the objects together and then apply the modifier and then you can separate by loose parts. Or Add the modifier to one object. Select all the other objects and then the one with ...

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X-Ray is too much X-Ray
5 votes

just open the setting in shading and set the x-ray value to 1 that means it is fully visible but keep the edges and vertices see throu. The lower the number is the more transparent the geometry is.

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Saving UV mesh Selection
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4 votes

This can be done via vertex group. As you choose your selection open "object data properties" create new vertex group and click "assign" now whenever you click on that group and choose select, your ...

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How to hollow a filled curve?
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4 votes

Convert object to mesh > edit mode-edges > ALT + double click on the border to select all > shift+D to duplicate > P-separate by selection. You have the border without insides.

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What is the best way to connect two cylinders at a 90 degree angle?
Accepted answer
3 votes

Select the edges. Ctrl + E or right click or Edge Menu > Bridge Edge Loops > add number of cuts and select Blend Surface. Adjust Smoothness as you wish

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Bad Topology problem
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3 votes

I would do something like this. But depends what you want to do next

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object completely disappears in sculpt
3 votes

Havent you entered the edit mode then hid the object and then went back to layout? The object stays hidden in edit mode so does in sculpt but not in layout, you just have to go to layout enter edit ...

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Reflection in mirror - ingore boolean operator
Accepted answer
2 votes

Just make the wall a separate object and unclick the camera option under the visibility section. The object will became invisible for camera but stays in render. Here I have a box with mirror and a ...

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Blender is applying only part of texture onto plane ? -- No Shading -- Bug?
2 votes

I think your problem is in view port settings. As you wrote, your image RGB goes over variety of colors and the corners should give absolute number of the color (as 1.1.0 in case of yellow) This can ...

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How to align view to 3D cursor orientation?
2 votes

In the blender preferences, under Keymap ((3D view > 3D view (global) in your case), you can find all the shortcuts. For "Frame selected" its ctrl+, on numpad which I found inconvenient ...

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Should all parts of a physical object be modelled as a single Blender object?
2 votes

as I'm solid-work user as well I can tell you that it is kind of different. First of all in SW software it is hard to actually freely move with parts and have more in one scene, so that what is final ...

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How to inset odd shape
2 votes

this is just about moving the verteces on the right place. I started from the plane, align verteces, extruded, deleted the bottom and use subdivide modifier to make it round. To keep the shape of the ...

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There is any way to use the same file from 2 PCs?
2 votes

Use some cloud. I have files on cloud and every time i make some changes it uploads to cloud and then it download the changes to the file on my other computer.

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Does Blender have Smooth Mesh Preview?
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2 votes

No,as far as I know Blender does not have smooth mesh preview. When I change from Maya to Blender it bothered me as well but soon you will get use to it and you realize you dont need it. Instead of ...

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How to change the pivot point of scaling to the center of selected vertices in Blender 2.8?
Accepted answer
2 votes

You just have bad transform pivot set up, you have to change it to the median point

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Blending cylinders
2 votes

Its just kind of a topology thing. You have to count the verteces. Add some edge ring to the cylinder so it fit the number then delete the faces and merge the verteces.

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How to cut out a box from within a larger box by all faces of the inside box?
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2 votes

I can think of a few solutions, but the booleans and extrude came to my mind first. I would do it like this: insect face -> extrude -> add edge -> delete faces -> cap the inner box with face -> cap ...

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how to fix top faces of Sphere?
1 votes

There is a few things you can do. When you subdivide cube you actually gets a sphere with different topology. Or you can delete the top polygons and grid-fill them, but that needs some tweaking as ...

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Why not just normal map everything?
1 votes

For example, you cant 3D print a normal map as well as you cant set some physical actions to a normal map. In short. If the surface is just for looking and for not so important parts or if there is ...

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How do I model this image? I’m new to blender
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1 votes

This is just a two toruses and a path with thickness, nothing really to advice about. Use the picture as reference and copy the curve as it goes, then add two circle parts. I created two circles, ...

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3D View : Abnormal(?) X-Ray mode and Edit mode interaction
1 votes

when your x-ray is set to 1.0 it means that the visibility of the object is set to full. 0,5 means that the visibility is on half and 0 means that the object is completely see-through (invisible). ...

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Blender interface is looking different
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1 votes

He has an old version with dark skin. Since 2.8 version interface was redesigned and changed.

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A very confusing cursor when sculpting
1 votes

1) you have enabled symmetry, the dot on left indicates where the symmetry of your brush will apply. 2) the inner circle indicates strength of the brush. You can change size of your brush by pressing ...

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3D Printing Causing Issues
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1 votes

There is a lot, you can check before printing. -triangulate faces to make them planar. Go to edit mode select all and triangulate -check if the normals are as they should be, by turn on face ...

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Is there a way to open a .zprj file in Blender?
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1 votes

.zprj file is a specific file for marvelous designer, as you cant open for example maya .ma because it means to be for maya only. So no, you have to open it in marvelous designer and covert it into ...

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Shape appears different in Edit Mode and Object Mode
1 votes

it looks like one misplaced vertex. Try to fix it or use bisect at the modifier.

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Why the alignment not match
1 votes

You have to realize that the reference is from side in orthographic view and from front in perspective. Try to check your model how it looks in perspective. You have to adapt some changes and model it ...

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Why do I need topology?
1 votes

A topology is an elementary thing of everything, you can animate high poly sculpt, it would be a pain and your computer would just explode. Good topology makes model deform in a good way with low ...

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Blender 2.81 hollow model for 3D printing
1 votes

There are a few solutions that I use. 1) booleans - if the models is without errors like double faces etc. and the boolean works, just make union and then triangulate faces to avoid necessary ngons ...

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3D PDF from Blender
1 votes

Ok, so far I ended with photoshop which I have access to. Photoshop can actually open some 3D files like .OBJ, textures are OK the materials not so, there are some informations missing as for example ...

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