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TheArrowhead 984's user avatar
TheArrowhead 984's user avatar
TheArrowhead 984's user avatar
TheArrowhead 984
  • Member for 5 years, 9 months
  • Last seen more than 2 years ago
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Weight painting causing animation issues in UE4, unsure how to fix
I've gone back and tried applying all transforms for both the rig and the mesh, still no dice. All that did was scale the mesh down 100 when imported to UE4, unfortunately...
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Weight painting causing animation issues in UE4, unsure how to fix
I tried clicking "Normalize All" and Limiting the total to 4 for all groups, then exported and did the retargeting, sadly this doesn't seem to have fixed anything and the issues still persist. I really appreciate the suggestion though, thanks!
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I'm trying to export a character to UE4, but I can't seem to export the shape key animation and bone constraints, how could I get around this?
The blinking is fixed now! I exported with "Apply Modifiers" unchecked and then reimported after the initial import, that fixed the issue!
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Frame Render Time Increases Each Frame
Would circles be the issue?, because I think I have a large number of those
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Frame Render Time Increases Each Frame
This is similar to my case I think, though I do not have any bezier curves in my project
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Frame Render Time Increases Each Frame
added 2 characters in body
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Frame Render Time Increases Each Frame
Thanks for your time and help, I appreciate it
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Frame Render Time Increases Each Frame
Will do in future, though I stupidly thought you could open 2.8 files in 2.79 so didn't make a backup. I have now tried exporting at Collada and Alembic. Neither worked as I hoped, the Collada kept the materials, lost the textures and messed up the geometry, and the Alembic lost all materials and texture but kept the geometry, and lost animation data, I suspect the Collada lost animation data too, though did not check so cannot say for sure
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Frame Render Time Increases Each Frame
I tried opening it, by the way, blank project as far as I can see, empty viewport, blank outliner and messed up U.I., presumably due to the differences between the versions design