aglet
  • Member for 2 years, 11 months
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Loop cut not loop
4 votes

Your topology does not allow for that. It appears that you go from quadrangles on the left to a triangle on the right, where there is no where for an edge to continue. Essentially this: versus

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How to use the viewer node?
Accepted answer
4 votes

You either need to have the backdrop enabled or in the UV/Image Editor set to 'Viewer Node' Form the manual: The Viewer node is a temporary, in-process viewer. It could be plug in anywhere to ...

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show ambient occlusion in render output
Accepted answer
4 votes

The option in that menu is for the viewport only. To achieve the same effect in a cycles render you must either enable the setting in the world tab of the properties menu. The best way to do this ...

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Smooth shading artifacts
Accepted answer
3 votes

This may resolve your shading issues, but it is no substitute for good clean topology. I would suggest avoiding N-Gon's (polygons with more than 4 vertices) if you can. You need more vertices to ...

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VSE - A strip with a PNG/transp won't show as long as there's another one above it
2 votes

You want to select both strips and add a alpha over effect strip.

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How to create a texture made out of multiple color layers
Accepted answer
2 votes

This is using a boolean difference modifier on the sphere. The texture nodes in Blender are 3D which means the sphere gradient texture contains information about the inside of the object the material ...

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how to stop additional bone and bone chains in the fbx file export
1 votes

In the export options deselect "Add Leaf Bones" This option creates bones that are connected to the heads and tails of the bones you've created in your blender native rig. This image shows the ...

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Weird shadows in cycles render
1 votes

You haven't rendered anything yet. That's just cycles render preview which uses less samples. You can increase the samples in the render properties. Pressing 'F12' with a camera object in your scene ...

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How do I make a molecular "cloth" which I can drop some objects onto?
1 votes

Emitter sounds a little like over complicating things. Here was my process. Create a plane with ~20 subdivisions. Add vertices that will be pinned to a vertex group. Enable cloth physics for plane ...

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Array object in straight line but rotate object on z axis
1 votes

Dupliframes Method: The first step is to keyframe the location of desired object at the origin at the first frame (0 or 1). Then we will add a keyframe 10 frames from our first, since we want 10 ...

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Display color of particles
1 votes

You may want to look into the display options in your particle system. This can help diagnose issues as well as get a better idea of the behavior of your emitter. Here is an example of color by ...

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why there are just 4 options for rendering animation?
1 votes

Those settings actually exist under FFmpeg video. The options for containers and codecs are under the encoding options just under the output options

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Transforming a paper-like model into a 3d model
0 votes

Highlight the faces in edit mode and use 'E' to extrude the faces. Though this will only give you an extruded model like play-doh. If you're trying to recreate the model in 3D properly, you're going ...

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Blender is not rendering the whole of animation
0 votes

Your world material was completely black which causes the scene to be very black without heavy lighting. In addition there was no material applied to your smoke sim domain. It seems a bit unintuitive, ...

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Ease camera acceleration which follows a path
0 votes

If you've used either a 'Follow Path' constraint or parented the camera to your path with the 'Follow Path' option, the keyframes you're looking for are on the path itself, not the camera.

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Expand specular map across multiple disconnected faces
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0 votes

Gradient across object: We can map a gradient to generated texture coordinates on the joined object to smoothly display a gradient on the surface of our mesh. You may also choose to make a ...

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Should i clear the seams?
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0 votes

I would advise against it. In the case that you need to adjust your UV map, you would have to start from scratch. If it is distracting you, you can toggle the visibility of seams.

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