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Zophiekat's user avatar
Zophiekat
  • Member for 5 years, 10 months
  • Last seen more than a week ago
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How can I make a driver hide something when its not in a specific scene?
I want to hide an instanced collection. I have an Animation scene and an Environment scene, i then have the Environment scene set as a background for the Animation scene. in the Environment scene I have a collection from the Animation scene as an instance, if its not hidden it will then be placed along the background and layered on top of the same stuff in that collection which makes it hard to animate since i cant properly select stuff or see any highlights around selection. so i want to make it so when im in the animation scene the instanced collection in the environment scene gets disabled
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Where can I download the earliest version of blender 2.8 beta?
it wont let me edit my own comment for some reason, anyway, seems like Blender launcher only supports experimental builds of non released stable versions, sorry bout that
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Where can I download the earliest version of blender 2.8 beta?
you can also use Blender Launcher, its kinda like a game launcher but for Blender versions!, it has a nice interface and supports any build dotbow.github.io/Blender-Launcher
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3.3 Geometry Nodes not preserving vertex groups?
same thing has happened to me with a rig that utilizes vertex groups generated by geometry nodes, i dont have an answer sorry, but leaving a comment to increase awareness
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How can I flip only negative faces in Geometry Nodes?
i would say so!, since vertex groups is just float data stored in each vert it would make sense to be able to math with them
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How can I flip only negative faces in Geometry Nodes?
@quellenform oki, post updated. apologies for not doing so, for some reason the site wont recognize the file as a .blend file format, so i shared with Gdrive instead
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How can I flip only negative faces in Geometry Nodes?
no double edges, i have also asked in the Erindale Discord. since this was a single edge loop someone suggested mesh to curve then curve to mesh to recalculate edge normal data and it seemed to have solved my problem. although, this is not the solution on how to flip opposite facing directions. which is something im also interested in. but since my issue was solved should i change title and description of the post to better match my specific problem which was already solved in a different way?
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