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A M's user avatar
A M's user avatar
A M's user avatar
A M
  • Member for 5 years, 7 months
  • Last seen more than a month ago
9 votes
Accepted

Photogrammetry retopology/projection like Zbrush

7 votes
Accepted

Origin moves instead of object

5 votes
Accepted

Multiple holes in object by boolean

5 votes

How can I get this curtain to open and close realistically?

4 votes

Blender 2.8 EEVEE render out viewport like old openGL render

4 votes

Making random structures

4 votes

Wrapping a Pattern over an object

4 votes
Accepted

Get or display normal vector / coordinates of selected vertex?

3 votes

PNGs in distance appear to overlap foreground PNGs when viewed at different angles

3 votes

how to do crochet patterned curtains (grandmother like)

3 votes

Archimedes screw?

3 votes
Accepted

How do I apply complex texture in Blender?

3 votes
Accepted

Why does Blender make bubbles?

3 votes
Accepted

How to ease the edges of a volumetric texture?

3 votes
Accepted

Transforming collections with animation nodes

3 votes
Accepted

How to UV unwrap an object on every frame?

3 votes
Accepted

Scale toilet paper cylinder witout affecting inner hole in preparation for unity

3 votes

How to mask normal maps or How to select and apply portions of normal map?

2 votes
Accepted

Object in Cycles is getting illuminated but stays black in Eevee

2 votes
Accepted

How do I extrude a vertex group in Python, the same way that the 'E' shortcut does it

2 votes

Array modifier - edit base object

2 votes
Accepted

How do I show vertex colors in Edit Mode in 2.9?

2 votes
Accepted

Is there a way to tell my particle system what collection to use based on what color the color ramp is using?

2 votes
Accepted

How do properly snap faces

2 votes
Accepted

How to make the edges of an object blur (to alpha)?

2 votes

I made something on blender and pressed something and now I don’t know how to get back to what I was doing please help!

2 votes

Shading faces depending on orientation

1 vote
Accepted

Flat Procedural transition

1 vote

Glowing lines via nodes

1 vote
Accepted

Steer Emission Strength of an Shader by the position of an unrelated bone...how?