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Jackdaw's user avatar
Jackdaw's user avatar
Jackdaw's user avatar
Jackdaw
  • Member for 5 years, 6 months
  • Last seen more than 2 years ago
26 votes
Accepted

Objects in outliner grayed out

14 votes

No smoothing group information was found when importing obj file in UE4

13 votes

Scaling in 2 axis at once

12 votes
Accepted

Camera Data "View Vector" Interpretation

12 votes
Accepted

shadow clipped when zoom out ( eevee )

9 votes

How can I fix this jagged Shadows?

8 votes

EEVEE 2.8 : the light goes through the egdes of a simple cube?

8 votes
Accepted

How to make a chrome texture in eevee?

8 votes

Exporting multiple meshes individually at once

6 votes

How are quads converted to tris for games?

6 votes
Accepted

Snap all vertices to their closest grid intersection

5 votes

How to get rid of the odd lines shown in the image?

5 votes
Accepted

How to create spherical textures?

4 votes
Accepted

Is there a way to do mirror Image mapping in EEVEE?

4 votes
Accepted

Why does my procedural texture look different after cell fracture?

4 votes

Normal Maps seem to be baked with Low Poly Details

4 votes
Accepted

How to properly set up this PBR texture

4 votes

Need Bar Animation Gradient Fixed

4 votes
Accepted

Simple Emboss - Add vertices to a face?

4 votes
Accepted

Subdivision failed on boolean-subtracted object

3 votes
Accepted

Reset Normals after Data Transfer?

3 votes

Is there a way to remove "input sockets" from a custom node group?

3 votes
Accepted

How do I make rounded corners on this box? (Blender 2.8 beta)

3 votes
Accepted

Smoother shadows in Blender 2.8 (EEVEE)

3 votes

Scale whole object in normal orientation

3 votes
Accepted

Fake flashlight volume with smoke: how to make noise texture coordinates not to follow camera

3 votes

How to create a glowing object in a light background?

3 votes

How to enable auto smooth option for unreal engine?

3 votes

snap object by using its vertex as reference

3 votes
Accepted

Is there a way to change mouse zooming to go left and right instead of up and down?

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