jasperge
  • Member for 8 years, 7 months
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How do I initiate a render from Python but still show progress bar and UI updates?
3 votes

You can do this by passing the 'execution context'. By default the execute() function is run when calling an operator from a script. If you press the render button from within the UI the invoke() ...

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Armature refuse to be dupicated to the other side
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3 votes

There are two separate issues with your setup. First about the symmetry issue of the armature. For symmetrize the X-axis is used. So the orientation of your model should be correct. If I see the ...

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Armature's Not Fully Connected to Mesh?
Accepted answer
2 votes

The problem is that the 'Spine' is also affecting the head and the arms. If you remove the arms and head from this vertex group, it works just fine. In weight paint mode choose the 'Spine' vertex ...

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How to get the color of a particle with Python?
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4 votes

As far as I know there is no simple way to get the color of a particle. In the case you have an object with UV's and 1 image texture defining the color you should be able to get the color. The ...

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How to make a cycles light emisson object invisible to the camera?
Accepted answer
59 votes

In the object properties, you can turn off Ray Visibility of the 'emission object' for the camera: As of Blender 2.76 the Ray Visibility panel was renamed to Cycles Settings: As of Blender 2.8x, Ray ...

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Python performance without Blender operators
1 votes

I'm not sure, but I think it's mainly Blender having to deal with more and more meshes. In your case an extra slowdown is introduced by first creating a "tmp" mesh. Here you have an improved version ...

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Can not figure out why this python mesh object script will not run
2 votes

Just to add some things. If you're making scripts in Blender you definitely need to have the console open, so you can see the errors. You already discovered how to do that in OSX. Furthermore I'm ...

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Three bones following a curve
0 votes

You can do this with a Spline IK Constraint. Add the constraint to the last bone of the chain and set the Chain Length to the number of bones (3 in your case). If you check Even Divisions every bone ...

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Save the bounding box position of an object in a text file
4 votes

Taken the simple scene and comments into account and assuming that the origin of the object is centered, this should do the trick. But be warned: if you have a more complex scene or different setup it ...

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Blender writes render even when there is no composite node?
Accepted answer
3 votes

As gandalf3 said, I think the best way for now is to delete the files automatically with some python script. Just make sure that the scene output goes to it's own directory, so you don't delete any ...

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Convert particle system to animated meshes
20 votes

I think the only way to do it is with some Python scripting. First select the object you want to show in place of the particles (dupli object) and then select the object with the particle system. Then ...

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How do I get a user defined filepath in Blender with python?
Accepted answer
5 votes

As far as I know, it's bad practice to create the custom property for the scene in the register function. You can do this in the execute function. Also you shouldn't create it on bpy.types.Scene but ...

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How to make freestyle lines stay the same size?
2 votes

If you go to the Freestyle Line Style panel, go to Thickness and add a Distance from Camera modifier. It seems like a good idea to select all objects in your scene and press Fill Range by Selection, ...

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How can I get back to Blender's default theme?
13 votes

If you go to File -> User Preferences... and then to Themes, there's a Reset to Default Theme button.

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Getting hair vertices via python
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12 votes

Here is a little snippet that prints out all the coordinates of the hair vertices from the first particle system on a selected object. Make sure the object has a hair particle system. import bpy ...

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Do some Bone Constraints only work with Root Bones?
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8 votes

The Limit Distance constraint influences the location of the bone. All the bones (except the root bone) are children of another bone in the armature. Because of this you cannot move them (the location ...

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