mehdianim
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How do I adjust limbs.simple_tentacle to finger?
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Here's an illustration You set the rig type on the metarig before generating the control rig. Select the Metarig and set it to pose mode. select the base of the three finger bones. open the Bone ...

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Turn off Automatic finger Curling in Rigify
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I realised somehow the fingers were set to tentacle. I just now learned the workflow of setting the rig type in the metarig at the base of each chain. Setting the rigify type to basic.copy_Chain get ...

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How to parent or constrain baked particles to an object so they follow the object's animation?
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The Particle Instance modifier seems to do the trick. Basically any object with the particle instance modifier draws the result of the simulation you point it to. but the object itself can be animated ...

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Blender 2.8 Animation, Bake Action, is it broken?
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After tinkering with this here's how I work with Baking Actions: Once you have all your edits layered as NLA tracks and you are ready to bake down to one replace layer: Make sure that the New layers ...

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Rigify N menu options missing, reloading the rig_ui.py doesn't help. Solution?
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I found out that rig_id is pretty finicky with the names you might try changing some things about the name and rerun the script to see if that fixes your problem. On Blender 2.79, having the word "rig"...

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Blender 2.8 Eevee. Can't find Material Blend mode option
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Found a workaround: I should have added that my objects are linked into my scene. I didn't think the render setting of a linked object's scene mattered, that only the render setting of the final scene ...

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Can't access custom properties of a linked characters proxy rig
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I decided to use a workaround. Being able to use the custom properties would be a slick option as far as UI / user friendliness goes. But for now I've decided to create one bone per face shape and ...

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Linked Objects, Drivers and Animation of custom Properties
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It seems like this is not supported yet in blender. to bring in the same object multiple times you need to save the object again as another copy and import that separately... people have answered ...

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How do I access a Rigify Control by name (Grouped and linked into scene) with python in 2.79
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Got it. I used this formula: bpy.data.objects['group_proxy'].pose.bones['torso'].bone.select = True

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Setting up a linked rigged character
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Scaling: If you plan on scaling the characters at different scales for different scenes then I would Follow Jaroslav's advice. However if you just found out they were not scaled ideally and now that ...

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