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hatinacat2000
  • Member for 3 years, 7 months
  • Last seen more than a week ago
6 votes
Accepted

How can a vertex have a normal?

6 votes
Accepted

How do I save a pose in 2.8?

4 votes
Accepted

Cycles render is too bright

3 votes
Accepted

Finding maximum coplanar points

3 votes

How can I get rendered animation to video instead of a bunch of pictures

3 votes

Enable Ambient Occlusion (AO) in Cycles?

3 votes

How To Do UV Indexing in hexagonal pattern?

2 votes

Animate a tube cylinder with "build" modifier - problem with round shape

2 votes

How to Bake High Poly Object Details (Shape) to the low poly object?

2 votes

Rotate multiple objects randomly at 90 degree intervals

2 votes

Distorted normal map on smooth surface

2 votes
Accepted

Can't render with Displacement Modifier on - is it destroying the mesh?

2 votes

Unwrapping a circle into a line of segments?

2 votes

Realigning the Axis to Geometry

2 votes

how to move origin point to center of object

1 vote

How to extend curve on another curve

1 vote

I'm not sure where to go from here in my uv mapping!

1 vote
Accepted

How do I correctly reduce geometry on part of a mesh?

1 vote

How to control the thickness and darkness of lines when exporting UV Layout

1 vote

How to scale two UV islands of different sizes to be an identical size?

1 vote

Is it a problem to use triangles in a vehicle mesh for a game?

1 vote

Mesh is not smooth, How should I fix this mesh?

1 vote
Accepted

Ideas for details at sculpting

1 vote

How to create a totally black material?

1 vote

How do I unhide all objects just on my current active collection?

1 vote

Why is my resolution so low on my textures in the viewport and in renders? (Blender 2.8)

1 vote
Accepted

2D Face Animation on 3D Model: Transparent Texture?

1 vote

Animation looping not seamless

1 vote
Accepted

Selecting multiple collections & all objects inside them

1 vote

Water Material Not Working the Same in Eevee as it Does in Cycles