Lucidity of Power
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2 answers
1 votes
1k views
Add a round-half spherical edge to a cylinder surface
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3 votes

Remember to turn on snap to vertexes first (ShiftTab). In orthographic view, move 3D cursor to face where you will add sphere (select face of cylinder > ShiftS to set 3D cursor to selected). Add ...

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1 answers
1 votes
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Change of color after I join meshes with Ctrl+J
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2 votes

That's a normals problem. You need to flip normals. Select the whole mesh in edit mode, then go to mesh, normals, and recalculate outside. Refer to this:

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2 answers
1 votes
3k views
What does the cuda option do in blender?
2 votes

CUDA uses the CUDA cores of your GPU to do the rendering. In short, they're stream processors and do not affect how the output render looks. There is no difference between that and your GPU, in ...

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1 answers
2 votes
146 views
How to maintain right angles while editing a rotated mesh?
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1 votes

This is happening because you're moving the loop according the its locals, which is not straight because your mesh is not straight--your mesh has its own locals (either an element that you added is ...

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4 answers
2 votes
1k views
Tricky Bevel - How to get better bevels?
1 votes

Bevels work best when there is a good amount of distance from one edge to another. The bevel tool (CTRL+B) can achieve this quite well. Alternatively, you can use a modifier, but it doesn't really ...

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1 answers
0 votes
337 views
How to tweak the radius scale of Sapling tree Gen add-on in blender v2.79?
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1 votes

2.79 has all 2.75 had and more. For this reason, some things got moved around/added and it can be more confusing. Allow me to help, then. I think what you're looking for is this:

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2 answers
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Weird character duplication while move
1 votes

After fiddling with it for a little, I figured out your problem. Your model is duplicated on itself. Test it by moving the model out of the armature and moving the bones around. Alternatively: remove ...

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1 answers
0 votes
42 views
manipulating in the viewport has suddenly become quite impossible
1 votes

This really sounds like a driver issue. Maybe something got corrupted or deleted (it can happen that an antivirus, for example, deletes a critical component of a driver). You see, OpenGL usually is ...

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1 answers
1 votes
280 views
How to rig this character?
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1 votes

If I'm not mistaken: based on what you're saying, you need to change a setting in your bone menu so that this deformation doesn't happen. Un-tick the box that controls this function; moreover, it's ...

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1 answers
1 votes
152 views
Why is my animation render all white?
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1 votes

I'm not sure if this is the answer you're looking for, but I did look at your file. With my limited knowledge (I'm a n00b myself), I will say that if you want to get rid of the clouds, you need to ...

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2 answers
1 votes
3k views
Need to Fix Broken Edge Loop?
0 votes

This will break your loop on the outside, but it shouldn't make any difference (you'll just have to manually select the ring parts). Unlike the edge split modifier which affects your whole mesh, it ...

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