Scalia
  • Member for 7 years, 3 months
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How to make child collide
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3 votes

Found this answer in Mike Pan's and Dalai Felinto's marvellous book Game Development in blender (cengage learning, 2014). I will re-word it to avoid any copyright infringement. This can be solved ...

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Ideas for how to make a cube explode into smaller cubes in game engine
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3 votes

I did this in a way that is not computationally expensive for physics with the "Bake to keyframe" option. I make my basic set up in Blender Render. The eight cubes that will compose the fractured ...

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Animation not responding in time?
3 votes

The reason this happens is cause the message actuator actually takes a tic to send. I don't know if this is on the sending end, the receiving end, or somewhere between, but Mike Pan wrote it, so it ...

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How to select and move multiple vertices
3 votes

Another great one is to select one vertex close to the center of what you will be editing, and hitting Ctrl + Num+ to increase your selection. if you accidentally select more than you meant to, just ...

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Linking Bones To Human Model
3 votes

This is an addition to @Denis 's answer. There are other armature deform options, but with automatic weights looks like it's the most reliable with empty groups weights in a close second. It all just ...

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Repeating an operation (similar to screw)
3 votes

You can always resort to F3 to view the history and repeat extrude region and move alternating with resize. it will always extrude the same distance and resize the same percentage relative to the size ...

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Why does textures work with the default cube, but not with any new cube I add?
3 votes

Okay, here's how we unwrap a cube so that we don't get any whonky image output when we view the image mapped onto it. Option A Go into edit mode, select the entire mesh, and then hit U > Cube ...

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Invisible Physics to Certain Objects in the BGE
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3 votes

You can do this with collision mask and collision group. These options are found in the physics panel. To fix your particular problem, select the invisible collision box for the player and put it in ...

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Airplane Rounded Body
3 votes

First of all, model the differences in the x dimension; the tail is never as thick as the fuselage. go into edit-mode and scale the faces of the tail on the x axis. (S+X) you may need to hit O to ...

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How to reset the angle of rotated view without a numpad?
3 votes

Holding Shift while hitting either Num4 or Num6 will rotate the roll of the screen. Num4 rotates counter-clockwise while Num6 rotates clockwise.

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How to select and move multiple vertices
3 votes

There are several ways o do this. My favorite is Circle select. To use, hit C a small circle appears, click and drag it over the vertices you want to grab. All the vertecies in the radius of the ...

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How to quickly place text cursor in long 3D Text?
3 votes

So far as I can see, there is no faster way than using the arrow keys and moving to the correct position. Unless you're writing a small novel, you should be fine with this. Once you use the arrow keys ...

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Is there any marker I can set to see halfway of a mesh? I want to place another object right over
3 votes

Here's a very little known, even less used special feature: Snapping average. It sets a mean location for any point you hit A while hovering over. Enable snapping of the proper type. Hit G and move ...

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Create curved meshes without using Paths?
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3 votes

Sorry, this may not be pleasing to hear, but there are two ways to do this. The hard way (manually model the object to be curved) The easy way (it requires using a curve modifier.) Since the first ...

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camera movement for game?
3 votes

Use the mouse actuator on your camera. delay>and>Mouse, mouse look. Set the delay to 0.01 and enable true-level-triggering this will behave as an always sensor, but delay works better with mouse ...

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What does left clicking in the 3D view do?
3 votes

I often use the cursor when I need to edit something at a very specific location. Most of the time it's something out of the Shift+S menu. Cursor to selected. use when trying to add and object at a ...

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How to manage the shapekey's position faster?
3 votes

No, as far as I know, this does not exist in blender without a modification. Solution: Open all of the shape key filtering options and click the (az) symbol; This will alphabetize your list, and ...

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Make modifiers update in the game engine
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3 votes

What I've done for similar situations: Parent the water (object plane watter?) to the boat collision mesh. Add the rest of the water outside the two. Make a surf animation in the water enclosing ...

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Blender Game Engine - Shadeless Textures?
3 votes

Is this what you're looking for? Just check the small box that says shadeless in the materials tab.

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Add different materials to different parts of a mesh?
3 votes

If you already have your mesh separated and applied different shaders to each, simply rejoing (Ctrl+J. Then Tab into edit-mode and press Ctrl+V>remove doubles.

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How to restrict movement for a length or period of time (logic bricks)?
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3 votes

You will need to add a Float property to the 'yellow' area. I called mine "Bar". no reason. (if it isn't area you want to determine it by then skip this step and go with a Delay sensor rather than ...

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How to merge adjacent cubes
3 votes

What you need to do is select Wall_1_Room04, then select Wall_1_Room05. once they are both selected, with Wall_1_Room05 being the active object press Ctrl+J. This will join the walls, the origin will ...

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Can't find my model
3 votes

Just select the object in the outliner panel (top right in default view) and hit N to bring up the properties panel. The very top of this panel should say 'Transform'. Set all the values to '0'. If ...

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BGE - How do I make an sound stop when pressing a key, then start again when releasing it?
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2 votes

You need to have the logic in place to disable the original sound. Rather than using an always sensor to activate the normal sound,use a Nand or Nor controller attached to the original keypress that ...

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How to limit how far an object can move in Blender Game Engine?
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2 votes

You can make the wall invisible. Then make the cursor object a sensor physics type, and when it collides with the wall, have it send a message to the player to unparent. This method isn't fool proof (...

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Show both material and texture at the same time
2 votes

You need two separate materials. See this post for how to assign multiple materials to one object. In this case you will want the eyes to be one material, with the texture, and the body to be a ...

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How to automatically switch to camera view after entering preview mode
2 votes

WARNING: If you are a 100% python person, and hate my answer already, leave now, because, yes, we are using logic bricks. You will need a "Scene" logic brick, on the "set camera" mode. Specify the ...

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Weird Bubble on my mesh
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2 votes

This is caused by uneven topology. you need to make all of the topology on the front of the phone flat. We will use vertex snapping to fix this problem. First, select the edge loop that borders the ...

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Can I use cycles renderer for a game?
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2 votes

Yes and no: see this for "what is baking" and this for "how to bake in cycles" I say "yes and no" because no, you cannot use a complicated raytracing render engine realtime in a game (unless you ...

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Why is a piece of this mesh stuck in pose mode?
2 votes

The problem is that the particular vertex is not assigned to the bone that you are moving. Fix it by going into weight paint mode and painting that vertex red! Unfortunately, weight painting ...

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