I divide this Repeller Effect into parts: Offsetting the locations with multiple-object effectors. Changing the direction of arrows with respect to the effectors' location. Part-1: Idea is, we ...

It is possible to deform a mesh grid with Depth Map or Point Position Map to create the scene geometry with the help of the Animation Nodes + Extra Nodes as well as the Shader Nodes. Method for Depth ...

Grease Pencil (GP) data structure is like this: GP-Object --> GP-Layers --> GP-Frames --> GP-Strokes --> GP-Stroke-Points Now, the python commands to get different GP-data, #1) To get the ...

This is very easy to do, here I'm showing for a simple equation, y = sin(W*x), where W is a parameter and x is an independent variable. Step-1 Create two lists, one for the parameter (parameter-1 is ...

It has basically three steps: 1) Transform of the objects at the particle location. 2) Delay the shape key of individual objects based on the birth time i.e., shape key animation starts when the ...

You can do this easily with animation nodes in the blender 2.80. Create a number of instances (with deep copy) and place them using the grid distribution node. Then use the same grid points or ...

There are two ways to do that effect. By controlling the object falloff with Curve Interpolation node, Blend File 1: Using the Spline Falloff node which gives you more flexibility with the shape (O ...

Actually there are two steps, (1) scaling the vectors w.r.t to normalized normal, then (2) translating them w.r.t to normalized vector, so you have to do it separately. You are doing correctly and ...

1) If you first apply the rotation to mesh-plane and converts into a curve then generally this problem happens. So, if you only need a rectangular curve object, then the best way to ADD a curve-circle ...

There are two ways to do that: 1) With Geometry Nodes (GN) itself or 2) with Geometry Nodes (GN) and Shader Nodes (SH). Method 1: First distribute the ponits/particles then generate volume mesh from ...

First, I'll show how to morph objects distribution from one curve to another curve then we will use the same node-tree to morph a curve. ========================================== Morphing Object-...

Note: I have replaced the Shader Controller Node (no longer supported) by new Material Attribute Input/Output Nodes, so I have updated this answer. ============================= Method-1: Offsetting ...

You set the "Clamp Direct and Clamp Indirect" to a very small number. Here is a screenshot with, Clamp Direct = 1, Clamp Indirect = 10, Sun lamp strength = 2. The documentation for these settings ...

It has the following steps: 1) First sample the base spline (which going to be folded) i.e sample points and divide the sample points into two lists L1 (length_Max - length_L2) and L2 (length_L2). ...

It is possible to get UV coordinates and UV colors but for that, you have to install Animation Nodes + Extra Nodes because it has UV nodes and Texture Input node. Step-1: In this example, I'm using ...

Welcome to StackExchange. This is very easy to do :) Step-1: Put all the objects into a separate collection. Then, select all the objects and open the N-panel, click the option From Current ...

You can transfer any kind of data (float, integer, negative, greater than 1, etc.) from Animation Nodes to Shader (Material) with the help of UV Map Data Output node or Set Vertex Colors node but for ...

Note- Please watch the tutorials of Animation Nodes based particle-system for Blender2.79x and Blender 2.8x and Forces and other Group Nodes. I am using Blender 2.79x for the morphing particles but ...

It is like an iterative process to calculate the equations you have mentioned in your question. Thus, at step 1 (n = 1), we supply some initial value for (x, y) say (x0, y0) and calculate the ...

You can do this easily with Animation Nodes. For connections we need initial locations and final locations, So I'm using planes i.e vertices location but you can choose anything (Sphere/Cube mesh, ...

Vertex normals are vectors (transparent blue) and Rotation of object is in 'Euler' format (transparent purple). So, you have to first convert Vertex Normals Vectors to Euler then you can plug into the ...

Add an image texture to hair-emitter-object and use object-coordinates. Then change the rotation (location and size if needed) of texture with mapping node to get the required result (In this example, ...

The Geometry Nodes does not delete any attribute e.g., Vertex Weight (Group), however, it can override it or create a new one. For Blender 2.93: In your example, to control the scale of the points you ...

For this effect, you have to first install the Animation Nodes + Extra Nodes because we need UV Map Data Output node (learn more). Idea: Distortion of image/movie coordinates in the material. Step-1:...

You have to change the modules name math to numpy in the advanced node settings of the Expression Node which is located in the N-panel.

This is happening because your curve Preview resolution is low, So, in the curve-properties, increase the curve Preview resolution

a) First, create a grid mesh object then add a WireFrame modifier. b) Then adjust thickness as you like at step (1), uncheck the "Replace Original" option at step (2), and change the "Material Offset"...

It is very easy to do with Animation Nodes by using the KDTree node. Method: First construct the KDTree from the position of the particles. Then, use the Find Points in a Radius node to find the ...