qwazix's user avatar
qwazix's user avatar
qwazix's user avatar
qwazix
  • Member for 8 years, 1 month
  • Last seen more than 1 year ago
12 votes
Accepted

Is there a way to add 2D guide lines to my view that help you align?

8 votes

Use Latex in Blender

8 votes
Accepted

Modify light range with nodes

6 votes
Accepted

How to do continuous integration with gitlab when developing blender addons?

6 votes

How can I Make a Cycles material with gradual gradient fill?

5 votes

How can I make duplicates of an object using empties as placeholders?

5 votes

rendering frame with image save every .... ( 100?) samples

4 votes

Link object from another blend file that is not positioned at origin

4 votes

bmesh - extrude face and end up with closed mesh

3 votes
Accepted

threading.Timer gets cancelled but doesn't stop firing. Why?

3 votes

Setting exact scale/dimension on multiple objects as a whole

3 votes
Accepted

How to identify one face of cube via Blender's Python API?

3 votes
Accepted

Why the same variable works differently based on location in the code?

3 votes

Render Layer Z in orthogonal and perspective projection

3 votes

VSE crop video without stretching

2 votes

splitting edges around a ring

2 votes

Identify difference in lighting between sheep it and local render in these two images

2 votes

Why does the behavior of snap seem "weird"?

2 votes

Interpolate two sets of tracking points

2 votes
Accepted

Number of render slots

2 votes
Accepted

Remove doubles before export

2 votes

Mirror Modifier not working with subdivision surface

1 vote

Why do particles escape from the tube?

1 vote
Accepted

Does enabling crossfire speed up GPU rendering with cycles?

1 vote
Accepted

Blender Python path directory for file output node

1 vote

How to use an exported Cycles image as a projected image in Unity?

1 vote

Weird shadows in render view only

1 vote
Accepted

My blur node does not affect a shadow between rendernodes

1 vote
Accepted

Center array of objects in relation to another object

1 vote

Adjusting a texture's color temperature