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Teck-freak
  • Member for 7 years, 10 months
  • Last seen more than a month ago
8 votes
Accepted

Why do you need to have quads?

4 votes
Accepted

Poll function for a BoolProperty

3 votes

PyNodes, the bare basics

2 votes

Modelling car light in game engine

2 votes
Accepted

Using game property to control actuator values (BGE Logic Bricks)

2 votes

Folding a cube (animation)

2 votes

How to use the Rigify building blocks for non-human rigs?

1 vote
Accepted

Python modifier error handling

1 vote

Mesh doesnt change in the viewport while view port shading is in render mode

1 vote

DialogBox (slider) with Modal Execution

1 vote
Accepted

Can't select individual hair particle in particle edit mode

1 vote

Call a function when new node link is created

0 votes

Problem with script being invoked twice in BGE

0 votes

UI Update issue PropertyGroup UIList Item 'name' prop's update hook?

0 votes

Set rotation values without applying them