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PGmath's user avatar
PGmath's user avatar
PGmath's user avatar
PGmath
  • Member for 9 years, 9 months
  • Last seen more than a week ago
  • United States
46 votes
Accepted

How do texture coordinates work?

45 votes
Accepted

Stars background in cycles

40 votes
Accepted

how are the math node operations in cycles calculated?

37 votes
Accepted

Making a curved tube thinner or thicker without scaling its overall size

33 votes
Accepted

Control a property with no socket (color ramp swatch, etc) from a Group Node input?

33 votes
Accepted

What is an empty?

33 votes

What is Dot Product?

29 votes
Accepted

Bevel is not symmetrical

27 votes
Accepted

How to change font for text objects?

27 votes
Accepted

Why is this environment texture image showing only a solid color in the 3D view, using Cycles?

22 votes
Accepted

How to build a Shader for Anodized Aluminium

22 votes
Accepted

How to make a 'rocky' material with procedural bump?

22 votes

How to make a realistic snow material in Cycles?

22 votes
Accepted

Can someone explain the layer system?

22 votes

How to place a .png texture with transparency over a material

20 votes
Accepted

Texture Coordinate vs Geometry Node

20 votes
Accepted

Halo particles don't render in Cycles

18 votes
Accepted

How do you change camera safe area transparency?

17 votes
Accepted

How can I bypass a node?

16 votes
Accepted

How to properly use face smooth shading

15 votes
Accepted

How to make hair material different from the plane itself?

15 votes
Accepted

The anatomy of a Cycles render?

15 votes
Accepted

Can fire be made stationary?

15 votes

How to make Shadows-Only Render

15 votes
Accepted

Using image sequence of medical scans as volume data in cycles

14 votes

Why do normals exist?

13 votes
Accepted

Realistic Aluminum Material In Cycles?

13 votes

How can I make a realistic cement shader with old/cracks/crumbling/paint chipping on top of a texture?

13 votes
Accepted

How to make an object emit light in Cycles?

13 votes

Bevel specific edges

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