Alphisto
  • Member for 7 years, 7 months
  • Last seen more than 3 years ago
How to apply single material but to different and multiple objects?
3 votes

Put the material you want on one object that is the active object and while having ALL the objects you want the material on selected you press Ctrl+L (Make Links) and select "Materials".

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Normal map curved edges with black shading
3 votes

This is caused by the fact that the normal color (let's say R: 127, G: 192, B: 255 -> aka a normal pointing up at about 45° when you view the bitmap normal map in image editor) which defines the ...

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How to convert sapling leaves to linked duplicates?
3 votes

Getting the location is very easy but getting the rotation is not. I don't know if you need the leaves to be rotated exactly as sapling generates them, but there is another way to achieve a very ...

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How to make a vertex meet an edge exactly?
2 votes

In Edit Mode: First press Ctrl+Shift+TAB and select Edge to snap to Edges. Then press G and Z to move along the blue axis (or use manipulator) and aim the mouse at the part of the edge you want to ...

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how do i add gloss to, let's say, just over the nose?
2 votes

You can use texture paint but for that you would also need additional UVs. So a much easier way (albeit not as precise) would be to use vertex paint. You can simply switch from Object Mode to ...

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Is there any way to subdivide the faces going around the edge of this so that the curve is smoother?
1 votes

First of, you should recalculate normals that seem to be going inwards instead of outwards (notice the slight blueish tint instead of gray) This is how correct normals look. Next up is to make the ...

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how to order the objects in the dope sheet
1 votes

You double click the object name on the left and by changing it's name you can order it alphabetically and numerically. Cube.001 is above Cube.002. It takes some time but there really is no other ...

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How can I layer two images, to be used as height information in a Bump node, while retaining control of the Strength Value of each?
1 votes

Keep in mind, the contrast of the textures you use is important. If one texture is extremely contrast and one has only grey values ranging from 0.3 to 0.5, the contrast one will almost always be the ...

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How to speed up the OpenGL (viewport) rendering?
1 votes

Firstly I would like to state that OpenGL viewport rendering has nothing to do with Cycles rendering. Speed of OpenGL viewport rendering depends heavily on your GPU and in some cases (particle/...

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How can I make particles remain stationary on a surface?
1 votes

There are two basic ways to approach this problem through particles and collision objects: First is not very suitable for animations, since the leaves freeze at the moment they hit the collision ...

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Texture mapped incorrectly in render?
1 votes

It is necesary to have two materials and assign the respective faces to them according to texture they should be using. One material for the head and one for the body. Each using it's own texture. ...

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Add shortcut for Merge Last, and Merge First
0 votes

I thought about this a great deal and now I am here to give you this little trick: Map keyboard shortcut Shift+LMB on the merge tool, then use it and watch magic happen:) P.S.: hold LMB when using ...

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How to convert sapling leaves to linked duplicates?
0 votes

Ok So I've finally came up with the real answer to this question. The answer is Duplifaces. Make the sapling object. Then create a simple plane that is going to be the duplicated leaf. Select first ...

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Snap to face doesn't work
0 votes

First of all, your Screw object has to have correct coordinates. If you rotated it in Edit Mode and it's base is not correct you have to rotate it back so it has nice X, Y, Z axes with Z pointing up ...

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Combining Generated Textures for Displacement Modifier on Plane
Accepted answer
0 votes

This is part of the "Everything Nodes" development of Blender that should come in 2018 hopefully. They want to do it really really well. Right now most full time developers are concerned with the new ...

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