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Nintendraw's user avatar
Nintendraw
  • Member for 6 years, 10 months
  • Last seen more than a month ago
4 votes
1 answer
279 views

"Perspective Transform" for UV maps?

3 votes
2 answers
352 views

Is it possible to calculate the center of an incomplete sphere?

3 votes
1 answer
242 views

Add/Transfer one object's weight painted vertex groups to different object (identical mesh)?

2 votes
1 answer
195 views

(v2.90) Gradual vertex group shrinkwrap?

2 votes
1 answer
2k views

(v2.90) What are these thicker blue lines, and how do I quickly remove them?

1 vote
1 answer
142 views

Regain Blender Parameters Menu [duplicate]

1 vote
1 answer
217 views

Why isn't my chain following the bezier circle?

1 vote
1 answer
2k views

Is there a (hotkey) way to set the weight paint brush to the weight of a specific vertex?

1 vote
0 answers
169 views

How to quickly restore a UV map that was distorted by edge/vertex slide?

1 vote
1 answer
643 views

Subdivide and re-weight parallel/sibling bones? (or, how to deform-rig lips)

1 vote
2 answers
530 views

"Edge slide" for bones?

1 vote
1 answer
68 views

Can't manipulate (hide/mask, grab) this mesh

1 vote
0 answers
98 views

Edge Slide or divide Curve section into unequal cuts?

1 vote
1 answer
636 views

Hide part of one object's mesh while manipulating another object

1 vote
1 answer
2k views

How do I colorize face/vertex groups (NOT materials or object splitting)?

1 vote
1 answer
442 views

Assign "remainder" weights to bone?

1 vote
0 answers
374 views

Is there a way to exclude bones needed only for a different mesh piece from auto-weighting for a given mesh?

1 vote
1 answer
854 views

Is it possible to edit bone positions on the posed (not rest) stance?

1 vote
0 answers
36 views

Why doesn't tris to quads preserve edge loops?

1 vote
0 answers
24 views

How best to triangulate these quadded joint patches (e.g. for export to animation program)?

1 vote
0 answers
35 views

Is it possible to have a child bone follow a parent bone's movement ONLY in the ground plane via IK?

0 votes
1 answer
376 views

Shrink/Fatten not working; due to parallel vertices/handles?

0 votes
2 answers
2k views

Why does Automatic Weights paint distant vertices?

0 votes
0 answers
41 views

Can I restore object rotations from an already applied-rotations mesh?

0 votes
1 answer
89 views

What happened to my "project/objects info" footer and how do I get it back? [duplicate]

0 votes
0 answers
165 views

Changing one material's properties affects other materials... and the relevant objects don't share mats. (maybe MMD_Tools-specific?)

0 votes
1 answer
113 views

How to recover "three axis camera control" widget?

0 votes
0 answers
98 views

Weight Paint brush doesn't change mesh colors; draws cyan line instead

0 votes
1 answer
480 views

Multiply weights by more than 1.0?

0 votes
1 answer
419 views

Display different object visibilities/modifiers in different viewports?