Nintendraw
  • Member for 4 years, 2 months
  • Last seen more than a month ago
1 answers
3 votes
93 views
"Perspective Transform" for UV maps?
1 answers
3 votes
59 views
Add/Transfer one object's weight painted vertex groups to different object (identical mesh)?
2 answers
3 votes
122 views
Is it possible to calculate the center of an incomplete sphere?
1 answers
2 votes
97 views
(v2.90) Gradual vertex group shrinkwrap?
1 answers
2 votes
405 views
(v2.90) What are these thicker blue lines, and how do I quickly remove them?
0 answers
1 votes
20 views
Is it possible to have a child bone follow a parent bone's movement ONLY in the ground plane via IK?
1 answers
1 votes
35 views
Can't manipulate (hide/mask, grab) this mesh
1 answers
1 votes
44 views
How do I colorize face/vertex groups (NOT materials or object splitting)?
0 answers
1 votes
32 views
Edge Slide or divide Curve section into unequal cuts?
0 answers
1 votes
14 views
1 bookmarks
How best to triangulate these quadded joint patches (e.g. for export to animation program)?
1 answers
1 votes
34 views
1 bookmarks
Assign "remainder" weights to bone?
1 answers
1 votes
38 views
Is it possible to edit bone positions on the posed (not rest) stance?
0 answers
1 votes
46 views
Is there a way to exclude bones needed only for a different mesh piece from auto-weighting for a given mesh?
2 answers
1 votes
84 views
"Edge slide" for bones?
1 answers
1 votes
23 views
Hide part of one object's mesh while manipulating another object
1 answers
1 votes
48 views
Subdivide and re-weight parallel/sibling bones? (or, how to deform-rig lips)
0 answers
1 votes
28 views
How to quickly restore a UV map that was distorted by edge/vertex slide?
1 answers
1 votes
343 views
Is there a (hotkey) way to set the weight paint brush to the weight of a specific vertex?
1 answers
1 votes
48 views
Regain Blender Parameters Menu
1 answers
0 votes
26 views
Multiply weights by more than 1.0?
0 answers
0 votes
19 views
Weight Paint brush doesn't change mesh colors; draws cyan line instead
1 answers
0 votes
83 views
Best way(s) to correct wonky normals?
1 answers
0 votes
23 views
Display different object visibilities/modifiers in different viewports?
1 answers
0 votes
14 views
How to recover "three axis camera control" widget?
0 answers
0 votes
12 views
Retexture hair curves before converting to mesh?
0 answers
0 votes
18 views
Changing one material's properties affects other materials... and the relevant objects don't share mats. (maybe MMD_Tools-specific?)
1 answers
0 votes
55 views
Shrink/Fatten not working; due to parallel vertices/handles?
1 answers
0 votes
29 views
What happened to my "project/objects info" footer and how do I get it back?
0 answers
0 votes
33 views
Can I restore object rotations from an already applied-rotations mesh?
2 answers
0 votes
451 views
Why does Automatic Weights paint distant vertices?