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Nintendraw
  • Member for 4 years, 6 months
  • Last seen more than a month ago
3 votes
2 answers
152 views

Is it possible to calculate the center of an incomplete sphere?

3 votes
1 answer
80 views

Add/Transfer one object's weight painted vertex groups to different object (identical mesh)?

3 votes
1 answer
117 views

"Perspective Transform" for UV maps?

2 votes
1 answer
116 views

(v2.90) Gradual vertex group shrinkwrap?

2 votes
1 answer
642 views

(v2.90) What are these thicker blue lines, and how do I quickly remove them?

1 vote
1 answer
57 views

Regain Blender Parameters Menu [duplicate]

1 vote
1 answer
564 views

Is there a (hotkey) way to set the weight paint brush to the weight of a specific vertex?

1 vote
1 answer
73 views

Subdivide and re-weight parallel/sibling bones? (or, how to deform-rig lips)

1 vote
2 answers
145 views

"Edge slide" for bones?

1 vote
1 answer
39 views

Can't manipulate (hide/mask, grab) this mesh

1 vote
0 answers
18 views

How best to triangulate these quadded joint patches (e.g. for export to animation program)?

1 vote
1 answer
62 views

Hide part of one object's mesh while manipulating another object

1 vote
1 answer
83 views

How do I colorize face/vertex groups (NOT materials or object splitting)?

1 vote
1 answer
65 views

Assign "remainder" weights to bone?

1 vote
0 answers
86 views

Is there a way to exclude bones needed only for a different mesh piece from auto-weighting for a given mesh?

1 vote
1 answer
60 views

Is it possible to edit bone positions on the posed (not rest) stance?

1 vote
0 answers
43 views

Edge Slide or divide Curve section into unequal cuts?

1 vote
0 answers
21 views

Is it possible to have a child bone follow a parent bone's movement ONLY in the ground plane via IK?

1 vote
0 answers
44 views

How to quickly restore a UV map that was distorted by edge/vertex slide?

0 votes
0 answers
19 views

Changing one material's properties affects other materials... and the relevant objects don't share mats. (maybe MMD_Tools-specific?)

0 votes
0 answers
15 views

Retexture hair curves before converting to mesh?

0 votes
1 answer
25 views

How to recover "three axis camera control" widget?

0 votes
0 answers
36 views

Can I restore object rotations from an already applied-rotations mesh?

0 votes
1 answer
40 views

What happened to my "project/objects info" footer and how do I get it back? [duplicate]

0 votes
1 answer
104 views

Shrink/Fatten not working; due to parallel vertices/handles?

0 votes
0 answers
25 views

Weight Paint brush doesn't change mesh colors; draws cyan line instead

0 votes
1 answer
45 views

Multiply weights by more than 1.0?

0 votes
1 answer
45 views

Display different object visibilities/modifiers in different viewports?

0 votes
1 answer
158 views

Best way(s) to correct wonky normals?

0 votes
0 answers
24 views

Any way to rotate mesh segments in a curve without converting it to a mesh? (hair by curves/beziers method)