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CreeDorofl
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5 Questions

Score Activity Newest Views
2 votes
1 answer
841 views

Is there a way to "clip" or "clamp" the height of a normal, so that bumps go to a certain height and then abruptly flatten, as if chopped off?

  • cycles-render-engine
  • node-editor
  • normal-map
  • height-map
asked Jul 4, 2018 at 5:44
1 vote
1 answer
262 views

Can I permanently change some default settings like inset size, remove doubles threshold, new mesh size?

  • python
  • mesh
  • scripting
  • bmesh
asked Nov 13, 2017 at 3:34
1 vote
2 answers
248 views

How can I map a texture node, using a factor similar to pointiness, when the mesh edges are too rounded?

  • materials
  • node-editor
  • shaders
  • texture-coordinates
asked May 11, 2020 at 6:21
0 votes
1 answer
578 views

Can I create deep divots in my mesh using sculpt brush? Is there a better way without booleans?

  • mesh
  • sculpting
  • dynamic-topology
asked Jul 17, 2018 at 1:52
0 votes
1 answer
294 views

Volumetric haze is showing through solid objects when 'stacked'

  • shaders
  • lighting
  • volumetrics
  • depth-of-field
asked Jul 28, 2018 at 14:34
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