LeoNas
  • Member for 4 years, 5 months
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Armature Flip Name does not really work (Blender 2.79)
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10 votes

I notice that flipping names is working different now in 2.79 version. After some testintgs now I see that it only works using W and selecting Symetrize. This really duplicate mirrored and flip the ...

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FBX seems to be empty when imported into Blender
5 votes

You cannot open a .fbx file using Blender. You must create a new file and import that .fbx file. In your case, the Blender is opening the default scene instead.

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Stripes appearing on rendered objects?
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4 votes

I'm assuming you sent the real texture. Your texture is a png in a particular case: it is an index image. The index image has a short Color Table, only 256 colors. You have a pink gradient using a ...

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SVG file doesn't show up in blender
4 votes

Replicating your steps: I vectorized your design and I saved it in SVG. Imported in Blender and I noticed the svg comes too small. Not so small as yours. I entered Edit mode Tab, then Select all A,...

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Why is the resulting UV map stretched out when unwrapping my object?
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4 votes

The solution is: In Object Mode: Apply the scale first. Now you can unwrap it. See the image below: Edit: It is a good practice to Apply any transformations (scale, rotaion...)before using any ...

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Rendering animation as stills or MP4?
4 votes

I do not recommend you to render directly to video. If any error occurs during this render, you will lost all the movie. Rendering in frames (stills) you can render in parts, also in case of error, ...

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Project from view so that the UVs match the background image
3 votes

Use Project from View Bounds instead of Project from View.

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How to achieve this kind of custom brush in Blender?
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3 votes

Following the suggestion in the previous answers, I made the brush to work closing to the ZBrush. I used a SculpDraw with a custom Texture and Rake activated. Stroke Method to Space and set the ...

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Why Isn't Mirror Tool Working Correctly?
3 votes

I figured it out. After you rotate and delete some vertices, you must apply the rotation. Object>>Apply>>Rotation. Ctrl + A, then R.

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My blender has not one option that I really need
3 votes

You must change Blender Render to Cycles Render to enable it. See it at the top menu bar. Image below:

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How to copy color from webpage to Blender material surface color input value?
3 votes

Load an image in Image editor. Use the color picker to sample the color from the image. All the objects are affected by the light. It will never be the same as sampled because the light and shadows. ...

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The objects I've merged/joined are showing (at least in sculpt mode) in different colors. How do I make them monochrome?
2 votes

Just go to Viewport Overlays and uncheck Face Sets. You can see it in this picture below:

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Is it possible to use an image to edit a mesh to the image's size?
2 votes

There are two methods I'm thinking of. The first is using an SVG of the image contour. Loading the image in Blender Using Import Images As Planes. Import the SVG. I converted the SVG to Mesh and ...

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I rigged a human model with Inversed Kinematics but it is not working. How can I debug this?
2 votes

Just unparent the IK control in Edit mode. Now it will work. Change the LowerLeg pole angle to 0. Your pole is inversed like a chicken leg. In Edit Mode select the foot and uncheck Inherit Rotation. ...

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I have 4x4 Planes subidivided , i would like to sculpt them all at the same time so the remain connected at the edges
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2 votes

OK. Bringing the comments to an answer. Create the plane, enter Edit Mode and subdivide it once. Select that new edges and use Mark Seam. Select all and subdivide it at your taste. After sculpting ...

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Topology not smooth and trying to work with a 6 pole
2 votes

After some attempts, I solved the issue. Make some loops as closely as possible but the weird thing is still there. Add a Multiresolution Modifier and subdivide it once. Now the corners are very ...

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How to avoid faces overlapping when bridging edge loops
2 votes

Duplicate that loop and Scale it down. Make it a circle. Select both loops and apply the bridge. See the images below.

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Bend plane with panorama image
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2 votes

How I use the Curve Modifier. I subdivided the plane using Cut and Slide with Ctrl+R. I created a NurbsPath cuverd the desired shape. So I used the Curve modifier. The plane just fits half the curve, ...

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how do I add a shadow on the floor of a tracking scene?
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2 votes

You must search for: Shadow catcher. The blender will improve it in future versions but today we have to use two objects as you did, render the object, the ground without the shadow and the ground ...

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SVG contour style is missing
1 votes

I'm using Blender 2.79. Give the svg path a volume with the Solidify modifier. Set the Offset to 0 and Use the Clamp value to thick or thin the stroke.

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Using an image as a flat backdrop?
1 votes

That's the way I do it when I make my 2d animations. I use Import Images As Planes, check Shadeless. Put the image in front of the camera. Select the image and the Camera and Make Parent. Now the ...

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Weird Mesh/UV problem cant seem to fix it
1 votes

Just a quick look and I figure it out. Every mesh has two materials applied. Deleting one of them will solve the problem. The bad news is: You must repeat it with every mesh.

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Suggestions to make a "uwrap" animation with this ball model
1 votes

I did not test it but I think it's worth a try. Try TexTools addon. It makes an animation using the UV Mesh and the mesh using Shape keys. The link: http://renderhjs.net/textools/blender/

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Can't fill staircase sides
1 votes

I got a good result selecting two edges (top and bottom ones) and hit F . I just forgot about the walls. The vertices will get disconnected the way I did it. I think any automatic commands won't ...

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Exporting a shape made out of quads results in hexagons in obj file
1 votes

For educational purposes(2.79). Just enable the Edit Tool 2 addon to see what is happening to your meshes. You will get a Face Info / Select panel where you can see and select Ngons, Quads and Tris. ...

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I need help to smooth a part with a bevel
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1 votes

You have some duplicated loops overlapping other ones. Select them using Select Edge Loops and dissolve them. Image below:

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Render overwritten issue
1 votes

You must have a path for every different kind of render: A folder for the image sequence. A folder for the composites. And the final render (probably .mp4 or .mov) anywhere. It's not good to ...

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Export from Blender to Photoshop with same camera angle
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1 votes

Photoshop has its own camera. We cannot import the Blender camera position. But, you made me think of a solution: Select the object and so the camera. Make a parentCtrl+P. Select just the camera. ...

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Video render is splitting the final video into chunks
1 votes

Go to Render > Encoding and see if Autosplit Output is unchecked.

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How do I move the pivot point of an object?
1 votes

Just enter Edit mode and move the object. You can use the Top, Front, and Left views to align it better. See the image below.

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