Retrax's user avatar
Retrax's user avatar
Retrax's user avatar
Retrax
  • Member for 6 years, 10 months
  • Last seen more than 1 year ago
12 votes

Blender's "smoothing groups" solution (Edge Split) destroys topology. Is there an alternative solution?

11 votes

Ambient occlusion in Principled BSDF

8 votes
Accepted

Why can't I punch a hole through a mesh?

8 votes

Bend a Honeycomb mesh?

4 votes

Creating a plane based on nodes

3 votes
Accepted

Material for character silhouette

3 votes
Accepted

Motion Blur Render Time

3 votes

How can I morph a flat plane to be a flat cirlce?

3 votes
Accepted

How To Select Vertices

2 votes

How to snap an object to another object's edge

2 votes

viewport render not working

2 votes
Accepted

Curve Modifier Problem

2 votes
Accepted

Restrict HDRI Lighting to affecting certain places

2 votes

Switch between turntable and trackball rotation

2 votes
Accepted

I need to add a perspective grid in orthographic view for grease pencil layer

1 vote
Accepted

Problems with Texturing in Blender Game Engine

1 vote
Accepted

Draw a 2d box using Bgl in viewport

1 vote
Accepted

Help With Grab Brush In Sculpt Mode

1 vote

How can I create an animation with a transparent background in the Material viewport?

1 vote

Draw a 2d box using Bgl in viewport

1 vote
Accepted

Cant seem to shrink fatten this the way I want

0 votes
Accepted

Rendered textures, spots instead of smooth

0 votes

How To Export Blender Mesh w/ Shaders to Unity

0 votes
Accepted

How to display a text value in the 3dview that shows the value of the width in the bevel modifier while I'm changing it?

0 votes
Accepted

Condition "if" statement to change render engine modes

0 votes

Hi The model that I'm working with in blender isnt showing up in when I render my work

0 votes

Why is my file so much bigger after baking textures and adding an HDRI, and can I reduce it?

0 votes

Is there any way or addon to facilitate the attachment/alignment of armor to a model?