Lukasz-40sth
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How to model a letter K (or any other object made out of transformed copies of itself)?
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Add a cube and Z upscale it; Copy it with Shift+D; Move the copy +1 grid step along X axis and shear it; Combine the two cubes; Use mirror modifier.

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Curve hook to mesh
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To do it you should pin the sail to e.g. empties put at the corner vertices thereof. You should have the pin option in the cloth sim menu. EDIT: Set sail's vertex weight to 1 after you applied the ...

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Linking objects produces weird results
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You don't have to do all this as Random option is available in the particle system settings in regard to the particles' scale and rotation. Use it.

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Is it possible to limit the volume of fluid ejected from a mesh? 2.82
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In the fluid simulation tab, the domain part, you should have Fluid Particles panel. Go there and set Generate to a more than zero value, like 0.5

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Weird Object Shape in Solid Mode
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Bevel modifier, when applied to the whole of complex meshes in particular, can mess things up. To avoid this model the shape from a subdivided, 8×8, plane removing undesired vertices/edges. Bevel it, ...

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Make 2 square holes in a cube
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Also you can use Knife Project with the Cut through enabled. It gives you two faces on the opposite sides. You remove the faces and use Bridge edge loops.

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Tracking and Monitoring Shortcuts, Commands and Actions
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In 2.7x the Object mode Tools include a History panel and clicking Undo History or History gives you the list of all your actions, with the most recent one on top. It doesn't include shortcuts. If you ...

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Specify the inheritance of location, rotation, scale when parenting objects
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Drivers are a form of parenting selected properties (location, rotation, scale) with one variable controlling just one property. In your case you add drivers to location. Drivers also allow more ...

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How to merge surfaces that lie in the same plane?
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Since they're coplanar circle/box select vertices inside and remove them. In your case many edges share a single vertex so removing one vertex you remove several edges at once. It gives you better ...

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I just finish the donut course of blender guru where do I go next?
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Model whatever comes to your head as long as your next object is more complex than the previous one and needs tools/options you didn't use before. Just explore Blender and forget "have-to-do lists". ...

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What is the easiest way to simulate trampoline?
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You could use cloth sim with drivers attached to the vertex weight of the cloth's vertex group. The object, upon contact with the trampoline, would lower the weight while going down. Or Use a soft ...

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Is there a way to join two strips in VSE?
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There's no need for a separate option as it's automatic. First, upload a movie strip. Then add another and put it where the first one ends. Render under a selected name and extention. Done.

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Intersections in 3d model
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You need to increase the curve's radius or decrease the radius of the bevel object. In short, the second one cannot be bigger than the first. An alternative is to make the curve with bezier curves and ...

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Can light affect specific objects only?
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To remove specular, as that's the name for the thing pointed to, you select the faces that shouldn't have it and give them material of the same color, but with a different name. Then, in a node, set ...

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Colorchange of metaballs or surface
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Convert your metaball object to mesh. Then apply Remesh modifier in smooth mode followed by SubdivSurface steps 2 for good topology. Apply materials the way you want it. Below is an example.

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How do I fill the space in the centre of my circuit in 2.79?
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Grid fill works when connected edge loops, that have the same number of vertices, are selected. And it's used i.a. in sculpting organic shapes such as human faces.

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How to reduce thousand of faces of an already low poly object
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Select the whole mesh and convert tris to quads. This halves the number of polygons/faces.

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Binding One Mesh to Another
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One possible way is to solidify some faces of the foot into a shoe and use shape keys to morph.

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How to disable in render just one object and not the entire collection in blender 2.8?
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Another way is to make this object one hundred per cent transparent.

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Is it possible to perform operations individually to faces?
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And you can always select faces one by one and extrude each one of them separately. Extrude individual extrudes each face along its normal, so the result depends on the surface of your model. Try it ...

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Mesh is Grey after adding an Image/Texture to a material
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I can see you're using Blender Internal. Use Viewport shading and select Material to see your image or texture in the viewport. And to achieve what you want, create new image in the UV editor, open ...

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Boolean with wireframe on mesh
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Or, if you wish to use Boolean modifier apply it to the original sphere, using the wireframe one to modify. Select the non-wireframe sphere. Set Carve, Difference and select the other sphere in the ...

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How do I add a name on an object
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I would add a text object, turn it to mesh with ALT+C ,knife project it onto the ship and give material. But since you need to do it twenty times, with a different name each time I guess, you could ...

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Fluid simulation - filling up a letter
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The domain is necessary for the sim to work, but if you want to fill a shape with fluid make it an obstacle, put the "tap" inside it and, to avoid overspill, make mesh near the top an outflow.

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Modeling an M1A2 Smoke Grenade Launcher
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Or you can model the basic shape, subdivide it and then use knife project with cut through option enabled. After you use it remove faces and bridge edge loops.

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Do I need to re download Blender?
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Yes, you need to download a new version every time as there's no update option built into Blender. Hence, it's best to download a zip version e.g. for testing or wait a while. As to me, I wait for 2....

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Mimic Sculpting Shader/Light setup for Render
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This is an example of matcaps. In 2.7x they're available after hitting N in the 3D Viewport. See the image below:

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how to create a maze with curved walls
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Create the following shape using NURBS curves. Then convert it to mesh, solidify and use array modifier.

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What is srgb bt.709?
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BT.709 is an HDTV color standard, hence different options list. The user mentioned may use such a device. It'd be good if his device had a VGA input either. See color.org site for more info on the ...

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Subdivision Surface modifier deforms mesh on 2.80
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Subdivision surface modifier rounds the whole object as it subdivides it with the default Catmull-Clark. I would use Smooth modifier that offers more precision with vertex groups and (de)selecting ...

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