Lukasz-40sth
  • Member for 4 years, 7 months
  • Last seen more than a week ago
Soften edges of voronoi cells?
6 votes

If you're curious, in Blender Internal it's achieved with feature weights 2,3 and 4 increased by the same amount.

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What does "tweak left" mean?
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6 votes

You probably have a test build with a tweak patch. Yes, tweaking involves mouse. (...) drag and let go via either left or right click, which most applications have. This means you click on an ...

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A straight indent in a UV Sphere
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5 votes

Add a UVSphere and subdivide it. Find "the equator" and select two equidistant edge loops. Press CTRL+E > Select Loop Inner Region. In face mode Extrude-scale, with E+S, the selection by ...

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How to view OTF fonts?
4 votes

I found this on the blendernation site: Blender supports all the major fonts supported by the freetype library, including PostScript Type1 and Type3, TrueType, and OpenType. However fancy OpenType ...

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How to assign different faces of the same object different materials?
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4 votes

Click "+" to add a new material slot Set the material Select the desired face(s) and make sure the added slot is selected Click "Assign" button You should see it in the viewport (solid) now

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How can I snap the center of the bottom part of a box to the center of a plane?
3 votes

If you want to do it as Timaroberts and mooboots understand it, check if the plane and the box have their origins in the center of their mass. If they do, use Transform > Align Objects from the ...

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Simple deform > Bend modifier doesn't work as expected
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3 votes

To get the expected result your object needs to be subdivided first. See more at https://docs.blender.org/manual/en/latest/modeling/modifiers/deform/simple_deform.html?highlight=simple%20deform%20bend

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Displace modifier with black and white texture has sloping edges
3 votes

Displacement needs many subdivisions to work. Still, the results are not gonna be perfect as the map may not overlap with subdiv "grid". Use this map as a reference image instead and extrude ...

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How to model an old curved tv screen?
3 votes

It's the default NURBS surface scaled. Just add it, connect vertices with edges and fill the inside. Extrude the rectangle made of edges. Solidify and bevel the extruded sides to make the black rim.

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When I press space instead of search I'm getting playback started
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3 votes

In 2.8x Search is F3. For this and other shortcuts see https://www.ablenderuser.in/2019/01/blender-key-map.html?m=1

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How can I make drops of fluid hang from a surface?
3 votes

If you want to use fluid sim you can also keyframe the speed value, changing from 1 to 0 (no motion), in the fluid sim panel as it's shown below. Anoter way is to model a drop, halve it and use as ...

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Is there a way to convert an imported svg into a grease pencil layer?
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3 votes

A workaround is possible i.a. with a script, but your imported .svg needs to be curves in the first place. See the answers to the following question

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Explain N-poles and E-poles?
3 votes

This ,and more, is on the Topology Guides site: E-poles are the most common pole type and consist of five edges intersecting at a single vertex. E-poles are most notorious for appearing when ...

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how to split an object into two
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3 votes

Bisect tool is described in Blender online manual but there are more precise ways to do it. You select, border or circle, exactly half of the faces or, when your object is large single quads, use Ctrl+...

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Blender, bezier curve looks
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3 votes

Switch to the 2D mode as shown below to change it. In your case, the curve can bend in three dimensions. That's why it looks like that and the arrows are visible when you quit ortho view and rotate ...

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How I can emit Hair particles In arranged ( Grid ) Way?
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3 votes

Select the vertices of your subdivided mesh and make them a vertex group Set a particle system and select Vertex as the emitter. Add the group in the system's Vertex Groups section (Density field, at ...

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Hair Particle sitting half in plane
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2 votes

It's because particle system uses the origin to put hair. Move the hair particle's origin down - Cursor to selected like vertex at the base, then Origin to 3D cursor. Then it works as expected.

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How do a transform simple object to have a concave shape
2 votes

It's best to model the top part with Bezier curves, setting the left and rightmost vertices (marked red) to Vector. Then extruding the curve, converting it to mesh and modeling the remainig part.. ...

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cut out a piece of the terrain
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2 votes

Create a desired shape from 2D curves, below is an example, and close it enabling cyclic option. Model the plane to shape, convert to mesh and knife project it onto the terrain. Then invert the ...

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How to add thickness symmetrically using the Solidify modifier
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2 votes

In the modifier options there's offset that can be ±1 or 0. The first two add thickness either outside or inside. Setting this to zero gives the result you want. Still, you must remember in this ...

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Bevel Weight on edges
2 votes

In the documentation we read: This edge property, a value between $0.0$ to $1.0$, is used by the Bevel Modifier to control the bevel intensity of the edges. This operator enters an interactive mode ...

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Union of 2 planes with extra faces
2 votes

The other way is to subdivide a plane, stretch three middle faces and remove the corner faces.

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How to simulate falling small pieces of paper to the ground?
Accepted answer
2 votes

If you want the pieces to collide with the floor, convert particles to mesh and apply rigid body. Make the floor passive rigid body and the pieces active one.

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How can I Make Sure No Hair Is In The Mesh?
2 votes

In your case the hair cannot get inside as the default Path render method is used. Shorten the hair as I can see it has the default length which is way too long. Make the length something like 0.1. ...

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What is the different between a .msi and .zip Blender installer file?
2 votes

An .msi file is an installer. When you launch it, you start, by default, installing software. A .zip file is just an archive that doesn't have to contain a setup file as sometimes software can be used ...

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Complexity versus NGons!
2 votes

As far as this particular model is concerned, you have mostly quads, which are most desirable. Use CTRL+X to dissolve unnecessary vertices to reduce the number of faces.

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Can duplicated objects be given a separate material?
2 votes

Link your material to Object instead of object data. This drop menu is in the picture. By default it is set to Data If you do it you need to set a new material.

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Adding current scene to VSE (Blender 2.8)
2 votes

The man in the tutorial is not using 2.8. The manual for 2.8 says: Scene Strip Scene strips are a way to insert the render output of another scene into your sequence(...) It looks like you ...

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How do I set up correctly a camera?
Accepted answer
2 votes

Rendering is possible only with an active camera. To do it you select it and press CTRL + Numpad 0 or use the Menu as it is in the comment to make it active.

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Best way of connecting two meshes, one with many faces
2 votes

With separate objects as described by you the best way is CTRL+J or Combine. Provided that all your objects are modelled as you want them. Other ways require heavy retopologizing.

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