bertmoog's user avatar
bertmoog's user avatar
bertmoog's user avatar
bertmoog
  • Member for 5 years, 4 months
  • Last seen more than a month ago
  • USA
21 votes
Accepted

How can I compare different renders?

19 votes
Accepted

Is there a way to simulate convection with a particle system?

16 votes
Accepted

How do I change the mode of perspective?

16 votes
Accepted

How can I make my CPU not work as hard?

14 votes
Accepted

projecting onto a mirror and back?

13 votes
Accepted

Is there a way to get rid of this square artifact coming from lens distortion?

11 votes

Will increasing samples reduce fireflies?

10 votes
Accepted

How to scale two objects to fit together

10 votes
Accepted

Material Reflection: Creating an Optical Filter in Cycles

9 votes
Accepted

How can I use fractions with hotkeys for translation/rotation/scale?

8 votes
Accepted

Making a HDRI map more subtle creates a drop shadow

8 votes

Uv Sphere Unwrap Perfect Square

7 votes
Accepted

How to get rid of internal shadows/blackness in glass/transparent/refractive materials?

7 votes
Accepted

Set up blender for printing/rendering to A4, A3, A2, A1, A0 paper sizes

7 votes
Accepted

How does Blender lights work in Cycles regarding intensity?

6 votes
Accepted

Export unfinished image render

6 votes
Accepted

Object child of two parents

6 votes
Accepted

Transparent Depth and Transparent Node not working

6 votes
Accepted

How can I make a low poly triangular pendentive?

6 votes
Accepted

Can I wrap a video as material on a blender object?

6 votes

Which angles are at these selected edges?

6 votes
Accepted

Blender shuts down when rendering.

5 votes
Accepted

Why is the object not running in the given path

5 votes
Accepted

How to reduce noise in really dark scene

5 votes
Accepted

Smooth shading / Sub Surface / Distorted render

5 votes

Rendering a set diamond in cycles

5 votes

Adding Random Noise to Rendered Images

5 votes

Blender No Equilateral type in camera lens

5 votes

Activate Gravity at Frame X

5 votes
Accepted

How to control specular/glossyness of glass shader in cycles