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modernator
  • Member for 7 years, 1 month
  • Last seen more than a week ago
2 votes
0 answers
1k views

Edge loop stops and doesn't go around the whole object [duplicate]

2 votes
0 answers
541 views

Is it possible to UV mapping to single pixel? [duplicate]

2 votes
2 answers
96 views

Combining materials that already has UV coordinates

1 vote
1 answer
2k views

Copy rotation rotates through wrong axis

1 vote
1 answer
4k views

Boolean messing up UV

1 vote
1 answer
3k views

Unity messed up weight painting from FBX file exported from Blender

1 vote
0 answers
33 views

Is there a way to re-position of uv maps for stay together by each mesh automatically?

1 vote
1 answer
489 views

Keep edge loops in triangle face?

0 votes
0 answers
1k views

How to make disappear object in animation without visibility for Game Engines?

0 votes
1 answer
2k views

How to rid of "seams" from texture?

0 votes
0 answers
58 views

Split Edge modifier split undesired edge

0 votes
1 answer
523 views

Texturing mesh used smart uv project makes weird lines

0 votes
1 answer
2k views

Can't bake normal map

0 votes
1 answer
3k views

After adding Subsurf modifier, some UV is distorted

0 votes
1 answer
1k views

Can't copy and paste keyframes from another action

0 votes
1 answer
594 views

Wrong FBX export

0 votes
1 answer
1k views

How to convert UV to square shape?

0 votes
2 answers
9k views

How to set default pose to Unity of model from exported as FBX from Blender?

0 votes
1 answer
1k views

How to connect "disconnected" edge loops between vertices

0 votes
1 answer
178 views

Is it possible to load and riggify FBX format from not Blender software?

0 votes
1 answer
1k views

Applied a subdivision modifier and imported in Substance Painter 2, the result is horrible

0 votes
1 answer
1k views

0 Weight Vertices still affecting deforming bones

0 votes
1 answer
2k views

Follow Active Quads gives me disorted, streched UV

0 votes
1 answer
59 views

Should I fill every face include invisible one?

0 votes
0 answers
63 views

How to unwrap additional mesh with same scale?

0 votes
0 answers
79 views

Remove the lighting artifact from the triangles

0 votes
1 answer
78 views

Auto insert keyframe ruins previous keyframes