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tmighty
  • Member for 7 years, 3 months
  • Last seen more than 1 year ago
7 votes
3 answers
20k views

Showing object axis in Blender 2.8

5 votes
2 answers
9k views

Blender 2.81: How do I import the rig correctly?

5 votes
2 answers
1k views

How do I switch to top view but upside down?

4 votes
1 answer
11k views

How do I render my current view?

4 votes
1 answer
1k views

Is there a Unity coordinate system export option?

3 votes
1 answer
119 views

Akward pose in Object Mode

3 votes
1 answer
121 views

How do I remove a separated object?

3 votes
2 answers
9k views

How do I set the origin to the center of a mesh?

3 votes
2 answers
1k views

Un-stacking textures that are stacked over each other

3 votes
1 answer
241 views

How do I achieve this realistic look?

2 votes
1 answer
2k views

Where is the "Object" menu?

2 votes
3 answers
772 views

Adding an edge loop to a pyramid

2 votes
2 answers
2k views

Setting origin of empty "group" object

2 votes
1 answer
363 views

How do I duplicate an edge?

1 vote
1 answer
293 views

Unable to dissolve faces

1 vote
1 answer
3k views

How do I set the origin of an Armature

1 vote
2 answers
4k views

How do I delete an accidental Loop Cut?

1 vote
1 answer
334 views

How do I join animations to create a multi-take animation?

1 vote
0 answers
69 views

Keyframes not on time

1 vote
2 answers
6k views

FBX Export: What does Forward / Up assignment do?

1 vote
1 answer
3k views

Where is "Align with view" for new objects in Blender 2.8

1 vote
1 answer
251 views

Inserting extra vertices / triangles to give the model more geometry

1 vote
1 answer
817 views

How do I switch to Sculpting mode?

1 vote
1 answer
47 views

Why does changing animation layer make my model very small?

1 vote
1 answer
676 views

Why are the 2 key frames connected?

1 vote
1 answer
221 views

Reason for twisted rotation?

1 vote
1 answer
1k views

Blender undesiredly merges objects into single object at export

1 vote
2 answers
777 views

Reducing hard surface topology

1 vote
0 answers
546 views

UDIM tile shifting automation / tool

1 vote
0 answers
198 views

Snapping doesn't work when moving UV Vertex to 1001/0-1 range