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Share Your Experience: Take the 2024 Developer Survey
Cos Dim's user avatar
Cos Dim's user avatar
Cos Dim's user avatar
Cos Dim
  • Member for 7 years, 3 months
  • Last seen more than 3 years ago
5 votes

How to posterize a texture in cycles proceduraly?

4 votes

Prevent the light source from appearing in the reflection

3 votes

How to model the interior of a building, inside the actual building

3 votes

How to make the grooves shape

2 votes
Accepted

What causes shading artifacts and how to eliminate them?

2 votes

Why does my object not have a material?

2 votes

remove poles from sphere?

2 votes
Accepted

Creating a material similar to the art style of Gareth Davies @spudonkey

1 vote

How can I increase the darkness of shadows without increasing the strength of the lamp?

1 vote

Making a textured sphere using color coded height map?

1 vote

How can i create borders to an entire circuit/track?

1 vote

Bad render quality

1 vote

Weird Blender Subsurface glitch

1 vote

I'm a beginner modeling a mug. Weird thing happening when I extrude the cylinder to create the hollow part

1 vote

How can I avoid jagged edges?

1 vote

How can I avoid seeing the inside faces of a semitransparent object in the game engine?

1 vote

Make a 2D sprite from an object's shape

1 vote

Workflow Baking and Retopo question?

1 vote

Cycles hybrid rendering

0 votes

Mix texture and transparent image

0 votes

is it possible to easily create this effect on a mesh i modeled from a single vertex?

0 votes
Accepted

Multiple materials on one exported model in UE4?

0 votes
Accepted

Why 80 % of my model is missing when exported from blender and imported into unreal engine 4?

0 votes

Painted textures turning black

0 votes
Accepted

How to cut out holes nicely, without applying subsurf modifier (in the correct topology order)

0 votes

What's causing these artefacts when rendering my baked normal maps?

0 votes

How can you split an edge in 3 or more edges?

0 votes

Volume scatter without rendering the volume object

0 votes

Joining an array before using a displacement displacement map

0 votes

How to achieve a sharp tip/edge for a blade?