Frederick
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2 answers
1 votes
491 views
Making random structures
2 votes

there's actually an addon that sort of does this for you! have you tried the maze mesh selection addon? It allows you to build random structures (mazes). I use it all the time and love the thing. you ...

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1 answers
0 votes
159 views
BGE: How to display random list of text in game with python?
1 votes

ah this is a simple python problem. if I understand correctly all you have to do is import random print(random.randint(0,len(tips)-1)) or import random random.choice(tips) of course actually ...

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3 answers
1 votes
317 views
Is it possible to set the pivot point origin of an object in BGE with python
1 votes

people don't give the bge enough credit... import bge cont = bge.logic.getCurrentController() obj = cont.owner def increase_origon_point(CONSTANT): meshList = obj.meshes ...

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1 answers
1 votes
54 views
Lamp changing color in bge
1 votes

This is possible in BGE using an action actuator. https://cdn.discordapp.com/attachments/387475783838466051/597625497622544384/animatelightscolouration.blend However I think there's a bug before 2....

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1 answers
2 votes
606 views
Random pose generator addon ? How can it be done
Accepted answer
1 votes

#i can already tell you you won't like the results. import math import bpy import random def MoveRandBone(LIMIT1,LIMIT2,BONE_NAME): ob = bpy.data.objects['metarig'] bpy.context.scene.objects....

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1 answers
2 votes
2k views
Create bones on vertices in Python
Accepted answer
1 votes

Using Bmesh to get the required coordinates. import bpy, bmesh #first import bpy and bmesh obj = bpy.context.active_object if obj.mode == 'EDIT': bm = bmesh.from_edit_mesh(obj.data) vertices ...

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1 answers
0 votes
38 views
how can I share variables between glsl and python in the bge?
Accepted answer
0 votes

to my surprise the bge keeps glsl functions as strings until they're in use, but for some reason you can't use replace on them. Therefore if you want to share memory between a glsl shader and the bge ...

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1 answers
0 votes
26 views
Rotation Keybinds
0 votes

it should just be R > Z in object mode or in edit mode if you get stuck on rotating and axis then press the right mouse button to cancel. also you can go to user prefs > input and search for any key ...

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2 answers
1 votes
943 views
BGE: Can a rigged rigid body interact with BGE physics?
0 votes

Why not try collision sectors? with a simpler armature like a character you can place collision bounds automatically to each limb. (manually assuming the size of the collision bound you need). and ...

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1 answers
1 votes
566 views
Procedural grass in BGE
0 votes

firstly my dude, no beginner should be undertaking this, it is a large scale project. secondly, the easiest way to get a meshes height in the BGE is by using a raycast actuator tied to an object and ...

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1 answers
0 votes
380 views
BGE: How to Change Active Camera with Python?
0 votes

locPoint = scene.objects['EmptyPanningEnd'].worldPosition scene = logic.getCurrentScene() cam1 = scene.objects['panningCamera'] cam2 = scene.objects['playerCamera'] if locPoint != cam1.worldPosition: ...

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2 answers
3 votes
134 views
Unit selection circle in BGE?
0 votes

Belated answer, but necessary. Parent.Blend This builds the ring at the current object, deleting it and reproducing it every .1 ticks. It may actually be more efficient to parent it, which yes you ...

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2 answers
5 votes
4k views
How can I emulate moving water in the BGE?
0 votes

On a side note you can also emulate moving water directly from vertices, here's an example; I do however strongly recommend cleaning it up a bit. .BLEND FILE This is however not animating water ...

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1 answers
0 votes
571 views
Making a spring for use in Unity
0 votes

I believe this dude goes into that. https://www.youtube.com/watch?v=3CSUxATQVLw create resource folder in unity. set char origin and bone origin to the same locations. export char to that location ...

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1 answers
0 votes
78 views
Analog gauges in BGE
0 votes

well you could use like a python script. set the origin point of the needle to its bottom and. why not something like this tied to an always actuator? import bge from bge import logic ...

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2 answers
5 votes
18k views
How can I copy all selected Keyframes?
0 votes

To Copy/Paste keyframes in the same object you can easily go to the Dope Sheet Right Click to choose the action you want Shift+Right click to choose more then one action, then you can simply Ctrl+C ...

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2 answers
-1 votes
5k views
Where is the Render animation default save?
0 votes

for OPENGL renders: first off C:\tmp for win7 with 2.78 That's where mine was. second you can press control+F11 to play the animation and it(the directory) should display at the top. For non ...

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4 answers
1 votes
676 views
symmetric movement of 2 objects
0 votes

Unfortunately, I couldn't get this to run infinitely, I tried Asyncio, and I tried the threading module but didn't get it to work as I'd have desired, however it will set your wheels to be symmetrical,...

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2 answers
6 votes
823 views
Blender for simple profile diagrams...?
0 votes

to make it shadeless just assign it a shadeless material in the materials panel. with more research i found this / "As neither RealDWG[10] nor DWGdirect are licensed on terms that are compatible ...

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5 answers
11 votes
29k views
Subdivide and separate face into different meshes
0 votes

Seperate faces by selection iterations import bpy for obj in bpy.context.selected_objects: obj.name = "OTEMPO" obj1 = bpy.context.active_object objName = str(obj1).replace('<bpy_struct, ...

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2 answers
1 votes
5k views
How to change an object's material or texture with python script in blender game and for it to be visible?
0 votes

import bpy #For use with blender game before start. print("running OPACITY_REDUCE.PY") CurrentMaterialName = '666001' mat = bpy.data.materials.get(CurrentMaterialName) mat.use_transparency = True ...

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1 answers
4 votes
1k views
Is there a way to only store keyframes of only selected bones in poseLib?
0 votes

pose library won't save positions of bones with DEF in the beginning of their name. You could try that for a basic ignoring of specific bones. Or to disable bones in a keyframes From: https://www....

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2 answers
2 votes
2k views
How to convert mesh back to text object?
0 votes

while not being able to turn it back into its original state, you can in fact grab every vertex and copy the material automatically. But you can never reside it back to its original state. https://...

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1 answers
0 votes
91 views
How do I make objects jump back to start within a given radius of an area after a collision to a specific object?
0 votes

While I wasn't exactly able to get the effect I wanted using this method I found that I could take a UV sphere, or possibly an Ico-Sphere and set the texture to an alpha clip while also simply ...

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