MrFlamey
  • Member for 8 years, 8 months
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How to extrude equally in all directions?
Accepted answer
16 votes

The extrude tool can be pretty confusing when you want to do something simple like this, but if you use the 'Extrude Region (vertex normals)' function in the Tools > Mesh Tools menu, you can do it. ...

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How to smooth shade an object while retaining hard edges?
16 votes

The following method is probably best for real-time (e.g. games) and low-poly work in particular. Gandalf3 mentioned the new Autosmooth feature, but I'd like to add that with it enabled, you can ...

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Is there a way to check a mesh for problems?
7 votes

In addition to the mesh lint answer I provided above, Blender also has a couple of functions that can help solve common problems. I recently switched to Blender for game work and these are the ...

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Is there a way to check a mesh for problems?
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7 votes

There is an addon called Mesh Lint that allows you to check a mesh for several of the problems that might cause issues in games. You can find more information about it here: http://wiki.blender.org/...

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Fill gap after circular cut
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6 votes

The easiest way is to use the 'Bridge Edge Loops' tool in the specials menu, accessed by W. Select the edges around your holes on both sides of the mesh (click to select an edge whilst holding Alt to ...

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Is there a way to save preferences for import/exporters?
4 votes

This is not the answer I want, but I'm going to post it anyway because it may be helpful to some. Here is the method to do it by editing the script for anyone else that wants to change options. Note ...

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How to add a UV Map to a Mesh Using Python
4 votes

Here is the code I wrote to add a face to a mesh. The function takes an object and a bmesh derived from the object's mesh data (obj.data), a list of vertices, uvs and the name of a texture/material. ...

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Combining 2 UV maps into one
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3 votes

This is the simplest way I know of merging UV maps in Blender: Separate all the polygons of the head to a new object. Delete the 'body' UV map from the head object. Rename the 'head' UV map of the ...

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How can I blend a matcap material with a texture
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3 votes

Ok, so I've found an acceptable workaround thanks to Gandalf3's comment to the question, which references another question that asks how regular materials can be made to work like a matcap. Here is ...

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Scaling and importing from blender to unity
2 votes

This is an update for 2.79, as there was a new option added named 'Apply Scalings', and leaving it at its default setting of 'All Local' will result in the same scale problems in Unity regardless of ...

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How to organize bookmarks in the file browser?
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2 votes

In the current (2.76) version of Blender, you can simply hit the up/down arrows to the right of the bookmarks list. You can also rename the bookmarks by ctrl + clicking on the bookmark name (which is ...

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Is there a way to select edges marked as sharp via python?
2 votes

You can use the 'use_edge_sharp' parameter of the Mesh type like this: import bpy def select_sharp_edges(): bpy.ops.object.mode_set(mode='OBJECT') me = bpy.context.object.data for e in ...

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How to map keys in Blender 2.80?
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1 votes

You can change shortcuts in the Keymap section of the Blender Preferences. Just open up the preferences and search for either the name of the function you want to remap, which in this case is 'view ...

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Is it possible to modify the 'system bookmarks' category in the file browser?
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0 votes

Although I couldn't find a way to directly modify System Bookmarks, the most recent versions of Blender (2.81 and above) include an option in the Preferences that allow you to hide both the System and ...

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Extrude Faces along Local Normals
0 votes

An alternative is to use the 'Solidify' modifier. This will also do the same as extrude region (vertex normals), although you will get more control, and will be able to change the parameters later. ...

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What is an efficient way to remove loose vertices?
0 votes

Although you didn't specify how you came to have those loose vertices, it is common to get that situation when using 'dissolve edges' to remove edges from your geometry without leaving holes. When you ...

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