GiantCowFilms
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How do I emit light from inside a object?
54 votes

Cycles is a physically based render, and often the best approach is physical recreation. Components: Light source Light cover Light Source: This would simply be an emission shader since it is ...

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How to make a holographic reticle shader in cycles
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48 votes

Pure Shader Solution! Hey look, high-school maths does have a purpose...... From what I could understand with a little research, holographic/reticle sights display a holograph that appears (when ...

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How to select the entire object on edit mode
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27 votes

You hit Ctrl-J to join all your objects (they need to be selected). When in Edit Mode hit the A key to select all your points (vertices). You can hit it again to deselect everything. If you want to ...

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What techniques are used to begin creating new models?
27 votes

There really are only ~6 in blender, except for impracticable ones/not supported, the rest are derivatives: 1. Mesh modeling: This is where you use edit mode, and move around, connect and disconnect ...

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Why can't I transform faces, edges, or vertices without transforming the whole object?
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25 votes

You need to turn off proportional editing Or use the shortcut: O key. Proportional editing in action:

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How do I rig a BB-8 robot?
Accepted answer
23 votes

The basic key to getting the head to react to the motion of the body is using the Slow Parent function. Similar results can be achieved with soft body or cloth sim, however, this method has the ...

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How can I make a pill shape? (capsule)
22 votes

Yes, you can do it in a few steps: (updated as per PG math's advice) Add a sphere Shift-A>Mesh>Sphere Enter edit mode Tab Set the shading to smooth Grab one end, including the middle loop (use ...

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How would I create an arch?
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22 votes

You can use an array + the simple deform modifier. Start with a cube, this will be your "brick": add an array modifier, make it as long as you want bricks. make them go up on the Z axis add a ...

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Rotation and Scale have suddenly stopped working?
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21 votes

The cause is the manipulate object centers only button (Alt,): When it is selected, scale and rotate no longer function normally. Instead, of or rotating the mesh with the object origin, only the ...

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How move object between scenes
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20 votes

You can use Ctrl-C,Ctrl-V to copy and paste objects from one scene to the next. They will be placed into the new scene at there original global coordinates. If you want the objects modified in one ...

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How to mirror a bone?
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19 votes

Enter edit mode then hit T to open the tools panel. under options, you will find a check box that says X-Axis Mirror. Check it. This option will mirror actions performed on bones across the X axis. ...

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Array a Group of objects?
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18 votes

This answer was inspired by this answer here here is a solution that actually allows use to use the array modifier to duplicate grouped objects. It does, however, require one extra mesh. We begin ...

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Create HDR map from render?
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18 votes

Yes, there is in cycles. To begin select your camera. You will need to make changes to its settings. In the camera tab under lens, set it to Panoramic, and the type to Equirectangular. Now, to make ...

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Nodes not visible for material created in properties panel
16 votes

Here are some possible causes: You're working in Blender Internal rather than cycles: You're working with the compositing nodes: Make sure that the selected option is the little ball, not the one ...

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How to make sunbeams in blender?
16 votes

You probably meant God rays, and googleing that would be a good idea. In Blender Internal: Step 1: Add a spot light (Shift-A>Lamp>Spot) Step 2: Check Halo Intensity will effect how strong your ...

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Jump/Scroll to selected object in the outliner?
16 votes

Another less ideal way is to under the drop down at the top, to select active. The down side is that it will hide everything else

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Is it possible to nagivate Blender viewport like with WASD in a video game?
15 votes

The shortcut is now Shift-`, for `2.79` use Shift-F. Then you can use WSAD.

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How do I crop everything in Video Editor?
Accepted answer
15 votes

You can group your clips in to a meta strip by selecting them and hitting Ctrl G. If you want to edit the clips inside it after grouping them, select your meta strip and hit Tab. You can now apply an ...

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How to rotate a gradient in the node editor?
Accepted answer
14 votes

You use the Mapping Node, add it with Shift-A>Vector>Mapping. Don't forget to add the texture cordinate into the mapping node, it will not work otherwise. You will then need to tweak the Y and Z ...

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How to display all mesh wire in flats faces?
Accepted answer
14 votes

You need to use the draw all edges checkbox. It is directly under the wire checkbox!

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What is the differance between Linking and Appending an external blend?
Accepted answer
14 votes

The difference is simple. Link: Link copies the object from the blend file, much like Alt-D does for meshes. When it is pulled in, the mesh/material whatever cannot be edited in the file. Changes in ...

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How can I make a tile-able polygon background?
Accepted answer
13 votes

Step 1: Modeling: Start with a flat plane. Next, add some modifiers, first a sub surf (set the division to 6 or 8 & set the mode to simple), then a displace with a default cloud texture (set the ...

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How to make the Glossy material in Blender not too dark?
13 votes

You need the change your background. It is currently reflecting the sky, wich is that dark grey color. I would recommend adding an HDR image To add reflections etc. Without HDR: With HDR: No lights ...

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How to render lightning in Cycles
13 votes

To create your lighting start with a mesh, you will need to add thickness to it, so apply a skin modifier, enter edit mode, and use CtrlA to scale the "thickness" of you mesh until your ...

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How to bake rigid body physics frame in blender render?
Accepted answer
13 votes

Select all your objects and hit bake to keyframes. Set the starting and endeding frames to the frame you want them to stay at. Go to that frame, and hit Alt-I. This will remove the unnecessary ...

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How to create proper displacement for weld joints?
13 votes

You said you wanted a to do this procedurally, but I personally would recommend using an image texture like this one. This image was created by me, and is in the public domain. Use it however you ...

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Mirroring object across global axis using mirror modifier?
Accepted answer
13 votes

Use the mirror object, set to an empty with no rotation.

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How to animate a mesh that changes through editing?
Accepted answer
12 votes

You can use shape keys: Go into the mesh properties Add a new shape key add another shape key Edit your mesh Animate the influence of the new shape key by hovering over the property and hitting I

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How can a Normal Map affect the look of a model?
Accepted answer
12 votes

Normal maps simply trick the render engine into thinking that the face is at a differnt angle at that place. It cannot control height (It can still appear to create hight difference, but the are not ...

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Creating two equidistant edges (two "centered" edge loops)
Accepted answer
12 votes

Use Ctrl-B and then scroll (You can add more cuts that way): You can fine tune the distance in the operator panel F6:

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