Edgel3D
  • Member for 5 years, 5 months
  • Last seen this week
How can I shift or move an entire animation to a different location?
Accepted answer
10 votes

To shift/move an animated object's origin point to any world location - Blend file included which is set up ready to play with. There are two ways to move the object. The first (for Newbies) won't ...

View answer
How To Animate A Superhero Zap Into His Super Suit In Blender
9 votes

I imagine something akin to this might be what you're after. Much more in the way the sparkles are formed and travel, plus more mesh building, e.g. to form a pair of large boots from the ground up, ...

View answer
How to make a model cast shadows onto the world texture/background?
6 votes

I'll probably get myself defrocked for this because what I'm offering is more an alternative to shadowing because it's so easy to achieve and is completely independent of Blender's lighting ...

View answer
Voice over in Blender
6 votes

To drive lips from an audio file - For this exercise both lips are simply curve-paths bevelled with a small diameter oval and left as curves. The animated gif pic below is the Graph Editor and where ...

View answer
Displacement modifier as a wave?
5 votes

A pressure 'wave' travelling through a vein... ...Is a Curve-Path extended for length with CTL-LMB and bevelled with a Curve-> Circle. The Circle is scaled down to size the Path's diameter. (vein) ...

View answer
How to add different Gravity velocity for different objects?
Accepted answer
5 votes

I've not used Cycles but the "Damping" setting in the physics properties (see pic) will slow down a particular object where it's used and leave the others alone. The cube has damping applied (bottom ...

View answer
Looping Paper Fold-out animation
Accepted answer
4 votes

Multiple Folds Across a Single Mesh At first glance, separating each section and hinging those individually with bones would appear the most viable way to go, but surfaces are easily deformed, edges ...

View answer
How do i pin a ball to a cloth sim rope to create wrecking ball?
Accepted answer
4 votes

As requested, ideas for using curve modified mesh-rope. (Blend file below) A Rope and Ball in action - The rope is a thin mesh cylinder with plenty of subdivision. It's given a curve modifier ...

View answer
Paper shredding effect
Accepted answer
4 votes

The passport is made from a dissected cube with one half hinged up a little from the fully opened flat state. The paper is from duplicating the two upper faces of the green cover and separating those ...

View answer
make a body fall into place
4 votes

In both examples the object of the exercise was to have a cube dropped with physics and still have it ending up exactly on target. This was achieved by baking the physics actions and manually ...

View answer
How to animate a propeller on the axis of rotation?
4 votes

Rotation at odd angle - Whilst I concur with the comments above, I remember doing this at some previous time. The cube, shaft and 'propeller' here were added at the default location 0,0,0 and at the ...

View answer
Is there a better way to make paths? Working on a string for longbow
4 votes

Longbow - a rudimentary example: The bow and string are both initially shaped using a straight Nurbs Path bevelled with their respective curve circle. That Bow only is then converted to mesh with ...

View answer
Animating active object in physics simulation
3 votes

This has been prepared on the assumption that you're unfamiliar with Blender's animation and constraint handling... (Blend file below) When mixing animation, physics, parentage etc, a significant ...

View answer
Rigid body animation problems (coin pusher animation)
3 votes

I've only done 4 coins here. See if these physics settings work for you. You can see those in the Blend file below. Make sure to check those for the slide and pusher also. You'll notice that all ...

View answer
How do I rotate an object in an anti gravity simulation?
Accepted answer
3 votes

This was done in Version 2.77a and should work in 2.8+ . (Blend file below) There's very little to do to get this working in Blender... . First up, make sure the physics cache has enough frames set ...

View answer
How to attach a rigid body to a cloth simulator
3 votes

This may not be the approach you're looking for. I've posted it in case you can use it. The Blend file is below... The canopy and ropes are mesh and joined as one object. The lower end of the ...

View answer
How to put a mask into 3d space
Accepted answer
3 votes

OpenGL masking. (the speedier option) Conventional masking will cut a hole in whatever's behind the mask, except when rendering in OpenGL. OpenGL masks however can discriminate by whatever is the ...

View answer
How to create "masking effect" with which parts of object gradually show until it's fully visible?
3 votes

Path Reveal - (See addendum below) At first an array of planes was tried and used with the build modifier, but that just plain didn't work. What did give us a similar result to the video and which ...

View answer
animating a transforming elephant's trunk
3 votes

The trunk is a curve (path), shaped as a comical elephant's trunk and held skyward so it's upper end is also pointed forward. The curve is "bevelled" with a curve-circle to make a cylinder ...

View answer
Appended group opening in original location
Accepted answer
3 votes

Not sure you'll need to muck around with the Graph Editor - Try this first... Select the main armature or whatever it's parented to. Press SH-S --> Cursor to selected. SH-A and add an Empty. (It ...

View answer
Move object along path
3 votes

Making an object move along a path: Blend file: First up place your 3D cursor where the center point of the path is to be. Add a "Curve-->Path" at that point. Select the curve and goto edit ...

View answer
Realistic rendering of mesh together with image?
3 votes

Not to take anything away from cegaton's reply... If I understand your question, the one thing that makes a mesh appear part of a 2D image is to integrate it into the image such as placing it behind ...

View answer
Can I copy a video strip from one opened Blender into another?
3 votes

Lossless Video output is available if you want to draw on "Master Videos". In the 'Encoding' tab under the video settings (at right) is a box called "Lossless Output". Tick that. This box comes up ...

View answer
Double interaction with cell fracture
2 votes

This was written for those with reasonable experience... The Blend file will be posted up if asked for but it won't help a lot because everything ends up baked & keyframed. Vases don't actually ...

View answer
Parenting and animating Bone to an empty without going to pose mode
2 votes

I'd say @ZargulTheWizard has summed it up pretty well. It's a very convenient way to manipulate limbs etc with few if any restrictions. Everything is IK'd as normal but (as mentioned above in the ...

View answer
Image Sequence Texture
2 votes

If all else fails, you should be able to do it this way - produce an identical texture in the VSE but with the desired frame frozen and use that for your texture instead. As far as I'm aware vers 2.8+ ...

View answer
Body physics and jiggling for iclone characters
2 votes

This a highly simplified version of what can be done with a proper model. The Blend file is below... (Vers 2.77) Cage deforming is used here. That uses the 'Mesh Deform' Modifier with a simple cube ...

View answer
Only break object when colliding with another?
Accepted answer
2 votes

If you're unfamiliar with masking, read up what you can for your particular version of Blender. See Here for a general description. The example here is using a 3D mask and rendered in OpenGL but ...

View answer
How to repeat a single frame?
Accepted answer
2 votes

In the original video's strip, there are two handles, one at each end. Simply pull the right side's end out with the mouse button. (Left button I think) Beware of any faulty or black frames that might ...

View answer
3 part mechanical joint following 1 bone?
2 votes

This was done in vers 2.77a but should work in 2.8+ ...UPDATE 13th Dec 2020 as per your updated pic... The cube is parented to the orange bearing. (child=cube) The bearing is parented to the torus. ...

View answer
1
2 3 4 5
7