Edgel3D
  • Member for 5 years, 5 months
  • Last seen this week
Double interaction with cell fracture
2 votes

This was written for those with reasonable experience... The Blend file will be posted up if asked for but it won't help a lot because everything ends up baked & keyframed. Vases don't actually ...

View answer
Emit Rigid Bodies in a similar way to a particle system
Accepted answer
0 votes

This has been done in Vers 2.77 and written for those with reasonable experience. The Blend file is below. Producing the coins - Make one coin some reasonable distance above the table and at frame 1,...

View answer
How to make multiple speed changes in a video
0 votes

EDIT 11th Dec 2021 - Improvements rewrite... There are a few rules to follow here - Importing variable bitrate mp4's can make maintaining sound sync somewhat more challenging , so a conversion to ...

View answer
Combining soft body with deform modifiers (scale, armature, morphs...)
0 votes

This is a straight forward case of scaling firstly, then shapekeying to pull the swollen sphere's surface back inside the building's interior. (Blend file below) A 2nd shapekey was used to pull the ...

View answer
How to make object on the conveyor snap to indexing rotary?
1 votes

Bottle conveyor belt - (Blend file below) EDIT 3/11/2021 (added 2nd movie clip) This is a bit of a mouthful but I thought it best to describe in detail so it can be done step by step by those ...

View answer
Using Drives to affect Two Shape Keys with One Bone
Accepted answer
1 votes

Rather than use shapekeys, a hook was used instead because it's seen as an object, not a vertice. You can use a driver on that. (Blend file below) Both gable vertices are 'hooked' to the Empty and a ...

View answer
Looping Paper Fold-out animation
Accepted answer
4 votes

Multiple Folds Across a Single Mesh At first glance, separating each section and hinging those individually with bones would appear the most viable way to go, but surfaces are easily deformed, edges ...

View answer
How to animate an explosion in a certain direction? Why is my shatter going in the opposite direction?
Accepted answer
1 votes

This has been posted in response to @John MC 's request in the comments above. It also addresses the problem outlined in CyberHavenProgramming's question... It's a simple example of influencing cell ...

View answer
Two origin points for simple deform
0 votes

A metal or wooden beam is to be stretched up in an arc with it's ends firmly clamped. (Blend file below) Notes - A lot of problems can be avoided when using the Laplacian modifier by ensuring the ...

View answer
Finding translation and rotation of a child object with respect to the parent object
0 votes

When in this case the cube is parented to the Icosphere with CTL-P and "Keep Transformation" is selected, the cube's current global location is frozen in it's LOC slots. No matter where the ...

View answer
How do i pin a ball to a cloth sim rope to create wrecking ball?
Accepted answer
4 votes

As requested, ideas for using curve modified mesh-rope. (Blend file below) A Rope and Ball in action - The rope is a thin mesh cylinder with plenty of subdivision. It's given a curve modifier ...

View answer
Parenting and animating Bone to an empty without going to pose mode
2 votes

I'd say @ZargulTheWizard has summed it up pretty well. It's a very convenient way to manipulate limbs etc with few if any restrictions. Everything is IK'd as normal but (as mentioned above in the ...

View answer
Image Sequence Texture
2 votes

If all else fails, you should be able to do it this way - produce an identical texture in the VSE but with the desired frame frozen and use that for your texture instead. As far as I'm aware vers 2.8+ ...

View answer
Constraint to move objects along Local z-axis while following bone?
1 votes

This was done without bones and only 1 (track-to) constraint for each rocker-arm push-rod. (Blend file below) It's only necessary to build and animate one rocker assembly to begin with and that's ...

View answer
preventing hands going through floor
1 votes

Blend file below... A lot may depend on how your rig is set up but placing Empties as 'ik targets', (not pole targets) at limb extremities does lend itself to this sort of thing quite well. By that I ...

View answer
Using Cell Fracture the object that is supposed to break, explodes or breaks before impact
Accepted answer
1 votes

The Cell Fracture and physics process by default start at frame 1, and that has to be delayed. After you do the fracture, select all segments and press Ctrl + L to link them all. Choose Animation ...

View answer
Blender camera with follow-path constraint does weird turns along curve
0 votes

Path-following Camera - Use a cube, either visible or invisible as the path object. Add a line between two diagonally opposed corner vertices and subdivide that. Set the cube's Origin point to that. (...

View answer
constraint one object within another & then rigid body
Accepted answer
1 votes

Push - Not entirely clear how a hollow square can be a cylinder so I've done this as per your diagram. All are 3D pieces and all are 'Rigid Bodies'. The T-piece is suspended from a "Rgid Body ...

View answer
Rigid body animation problems (coin pusher animation)
3 votes

I've only done 4 coins here. See if these physics settings work for you. You can see those in the Blend file below. Make sure to check those for the slide and pusher also. You'll notice that all ...

View answer
Paper shredding effect
Accepted answer
4 votes

The passport is made from a dissected cube with one half hinged up a little from the fully opened flat state. The paper is from duplicating the two upper faces of the green cover and separating those ...

View answer
Body physics and jiggling for iclone characters
2 votes

This a highly simplified version of what can be done with a proper model. The Blend file is below... (Vers 2.77) Cage deforming is used here. That uses the 'Mesh Deform' Modifier with a simple cube ...

View answer
IK rigging with a hammer held in hand
Accepted answer
1 votes

A character using a hammer - (Blend file below - Vers 2.77, will work in 2.8+) I'm assuming it's the IK 'using' the hammer or sword that you're having trouble with... Getting the swing appearing ...

View answer
Rigging - Sword like object influenced by 2 bones
1 votes

If there's only to be one parent switch, the Child of Constraint should do that, but for multiple switches or just plain simplicity, I'd be looking at (as you mentioned) visually switching between two ...

View answer
Make a bone head movable within the armature
1 votes

I'm not sure a full mechanical solution with rigging is possible, with Blender being primarily a modeller/animator. A game engine might be better suited to this. If it's only for video however, the ...

View answer
Rigid Body Physics - Can't Transform or move mesh when applied
1 votes

Whilst this was done in version 2.77a, from what I read, there are no significant changes with the physics engine in later versions. All 3 methods should therefore work in yours. Swinging a chain can ...

View answer
nVidia driver causes flickering viewport background
1 votes

In the Nvidia (advanced) settings there is an option to turn off 'Automatic gaussian correction'. That did it! No more flicker! Hope this might be yet another cure option for somebody out there...

View answer
Only break object when colliding with another?
Accepted answer
2 votes

If you're unfamiliar with masking, read up what you can for your particular version of Blender. See Here for a general description. The example here is using a 3D mask and rendered in OpenGL but ...

View answer
How do I rotate an object in an anti gravity simulation?
Accepted answer
3 votes

This was done in Version 2.77a and should work in 2.8+ . (Blend file below) There's very little to do to get this working in Blender... . First up, make sure the physics cache has enough frames set ...

View answer
3 part mechanical joint following 1 bone?
2 votes

This was done in vers 2.77a but should work in 2.8+ ...UPDATE 13th Dec 2020 as per your updated pic... The cube is parented to the orange bearing. (child=cube) The bearing is parented to the torus. ...

View answer
Is it possible to hide an array individual instance whitout applying the modifier?
1 votes

If the array modifier isn't to be 'Applied' your best solution would probably be a straight out case of masking. . The clips above are using masks which enclose both (hidden) monkeys entirely so they ...

View answer
1
2 3 4 5
7