Serge L's user avatar
Serge L's user avatar
Serge L's user avatar
Serge L
  • Member for 7 years, 4 months
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2 votes
1 answer
38 views

Are there any critical drawbacks of rendering animation on per frame basis?

2 votes
2 answers
1k views

How to assign different scenes for workspaces in Blender 2.8?

1 vote
0 answers
210 views

Proper way to find max value and bring it back inside loop in Animation Nodes?

1 vote
0 answers
274 views

Why Principled BSDF has no texture support for glossy color pass?

1 vote
2 answers
205 views

How to avoid vertex sorting after using Offset Polygons in Animation Nodes?

1 vote
1 answer
160 views

Ray cast doesn't validate hit in Animation Nodes

1 vote
0 answers
224 views

Cryptomatte from volumetric environment is not fully opaque

1 vote
0 answers
32 views

How can I disable interface smoothing of point clouds in 2.9?

1 vote
0 answers
272 views

How to set transparent background for viewport render of material preview?

1 vote
1 answer
547 views

Save value on first occurrence in Animation Nodes

1 vote
1 answer
45 views

Translate texture from outer bounds to center

1 vote
1 answer
152 views

How to see polygon's local axis in Animation Nodes?

1 vote
1 answer
205 views

Set Animation Nodes to work with animated baking

1 vote
1 answer
132 views

Script works inconsistently

1 vote
0 answers
190 views

How to know vertex weight of Lattice?

1 vote
0 answers
538 views

Bokeh Blur - weak shape

1 vote
1 answer
2k views

"Positional arguments" error in script

1 vote
1 answer
331 views

Shadow pass - terminator problem?

1 vote
1 answer
79 views

Do procedural textures have MIP maps?

1 vote
0 answers
45 views

Define died after collision particles via Particle Info node

1 vote
1 answer
2k views

Global disabling of shadows in Cycles

1 vote
1 answer
65 views

Use denoiser on certain frames of animation

1 vote
1 answer
274 views

Override samples and branched path tracing

1 vote
1 answer
242 views

Changing scale of working area

1 vote
1 answer
180 views

Detailed error report for every object in the scene

1 vote
0 answers
234 views

Make Rigid Body sim to respect array modifier

1 vote
2 answers
3k views

Scaling UV map to bounds but preserve mesh proportions

1 vote
0 answers
719 views

Force field destroys particle rotation

1 vote
1 answer
2k views

Why light distribution for smooth and flat shading is so different in Blender Render?

1 vote
0 answers
71 views

Reducing rendertime: multiple materials vs one complex material