Aldrik
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3 answers
13 votes
4k views
Is it possible to prevent a Displacement modifier from affecting certain parts of a mesh?
5 votes

The Texture and/or Vertex Group settings of the Displace modifier controls the influence. It seems you are already using a texture and want to mask out areas of that. Doing this with texture nodes is ...

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6 answers
13 votes
6k views
Complex extrusion howto
5 votes

The Future Blender is currently missing a option to not twist the "Bevel Object". I have now submitted a patch to the tracker for said feature. a busy cat http://projects.blender.org/tracker/...

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2 answers
4 votes
760 views
Control several different materials via one slider
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4 votes

If using node materials you could use a node group: Simply creating a the group containing just a RGB node. Add > Input > RGB and Add > Group > Make Group. or ShiftA, I, R (if it gives you Render ...

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3 answers
14 votes
6k views
How to make UV loft like 3ds Max in Blender using curves?
4 votes

Blender's limited NURBS don't currently support this feature. The following addon adds similar but limited functionality. Curve Tools Once installed and enabled. It's accessed via the "Tool Shelf" (...

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2 answers
3 votes
3k views
Can modifiers be computed and applied from the command line?
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4 votes

You'd have to use bpy.ops.object.modifier_apply, e.g. import bpy for obj in bpy.context.scene.objects: bpy.context.scene.objects.active = obj count = 1 length = len(obj.modifiers) ...

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1 answers
5 votes
2k views
Set face texture
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4 votes

The following sets the face texture of face 0 for the active object: import bpy obj = bpy.context.object img = bpy.data.images.load("//example.png") obj.data.uv_textures.active.data[0].image = img #...

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3 answers
7 votes
9k views
Texture scaling to real world measurements?
4 votes

There are a number of places that affect texture scale: Object scale. UV scale, see UV editing and the UV Warp modifier. Texture space: Object | Transform | Scale Texture Space (Shift+Alt+T). For ...

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5 answers
10 votes
8k views
How can I separate faces without the edges?
4 votes

Add an EdgeSplit modifier and set Edge Angle to 0. Add a Displace modifier.

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1 answers
3 votes
2k views
Does OSL work on the GPU?
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4 votes

From the wiki: Users can now create their own nodes using the Open Shading Language (OSL). Note that these nodes will only work for CPU rendering; there is no support for running OSL code on the ...

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5 answers
11 votes
7k views
Color of spline in 3d view
4 votes

If your curves are just for visualization, you could draw them using bgl. import math import bpy from bpy_extras.view3d_utils import location_3d_to_region_2d from bgl import glEnable, glDisable, ...

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2 answers
4 votes
4k views
Composite transparent overlapping objects from different scenes?
4 votes

Z-Combine node The Z-Combine node takes two images and two Z-value sets as input. It overlays the images using the provided Z values to detect which parts of one image are in front of the other. If ...

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1 answers
5 votes
960 views
Baking AO and Shadows into one image?
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4 votes

Bake out the ambient occlusion and shadow maps, then multiply them together in the compositor or your favourite image editor.

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3 answers
13 votes
2k views
Is it possible to download the manual from the Wiki and integrate it into the help menu?
4 votes

There are many download managers (such as wget) that can crawl the wiki and make a local copy (could also be scripted via python). But make sure your use case is covered by fair use. For integration ...

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2 answers
11 votes
3k views
How can I get the Solidify modifier to apply after a texture displacement?
4 votes

Displace Modifier Using this modifier before Solidify is the easiest option. Since you seem to have tried this, I'll include the blend file for you to inspect.

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2 answers
11 votes
3k views
Normalize a spline
4 votes

Using the Bsurfaces addon To prevent twisting, Shift select a vertex form each contour that lines up nicely. In the Tool Shelf, under Bsurfaces, click Set First Points. Create a plane, select your ...

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3 answers
25 votes
64k views
How can I automatically generate vertex groups for an armature?
4 votes

From the Release Logs: A new method to create vertex weights for bone deformation was added, next to the existing method based on envelopes. The new bone heat method often generates better results, ...

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2 answers
10 votes
2k views
Remove selection overlays when Editing UVs?
3 votes

"Edit Mode" is required for UV editing. Here's a workaround for your display issue: Use the Array modifier to display a copy. Use View > Clipping Border (Alt+B) to display only the array ...

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2 answers
7 votes
7k views
What is the difference between an Active animated rigid body and a Passive rigid body?
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3 votes

They act the same but have a very different purpose. Passive Animated just updates the objects during the simulation. Active Animated is used to key-framed the initial momentum animate the location ...

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1 answers
4 votes
325 views
How can I connect several links in the input node?
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3 votes

Links are created using node_tree.links.new: new(input, output, verify_limits=True) Add a node link to this node tree Parameters: input (NodeSocket, (never None)) – The input ...

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2 answers
7 votes
5k views
Import camera animation from Maya 2014
3 votes

OpenCOLLADA supports animated cameras and the SDK includes a Maya plug-in. Setting the active camera might need to be redone manually.

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2 answers
5 votes
1k views
Change UV Positions for Linked Objects?
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3 votes

Use the UV Warp modifier: UV Warp uses 2 objects to define a transformation which is applied to the UV coordinates. Alternatively it can be done in the material using the Mapping node (for BI see ...

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2 answers
2 votes
1k views
Is it possible to get render time per tile?
3 votes

from datetime import datetime from bpy.app import handlers TIMER = None def start_timer(scene): global TIMER TIMER = datetime.now() def elapsed(dummy): print("Elapsed:", datetime.now() -...

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2 answers
9 votes
10k views
Joining several splines
3 votes

Natively the only way to join splines is using Make Segment, which is a bit of a hassle for your use case as you'll need to manually change handle types, snap handles and remove points. The following ...

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3 answers
4 votes
2k views
How to give a variable rotation, scale or location offset to dupligroups objects?
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3 votes

Now seems your after DupliFace objects with a random scale, without making them real? Setup DupliFaces with Scale enabled. Add an empty vertex group to your emitting mesh. Add a Edge Split modifier. ...

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3 answers
4 votes
2k views
How to give a variable rotation, scale or location offset to dupligroups objects?
3 votes

Yes, this is called a driver. You can evaluate a python expressions by pre-pending your input with a #. There are a number of modules pre imported for convenience, use noise.random() to get a random ...

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3 answers
15 votes
11k views
How to use blender command lines in OSX?
3 votes

Now that you have the PATH set, it's actually now working. But you have a new issue: Warning! bundled python not found and is expected on this platform. As pointed towards in stacker's answer, you ...

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3 answers
7 votes
1k views
How to create 2.35:1 movie with no stretching?
3 votes

You've set the output resolution correctly, but you also need to crop the footage. In the Properties self N, in the Strip Input panel, enable Image Crop and set the top and bottom to 140 (for a centre ...

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3 answers
5 votes
2k views
Smoothing curve "tilt"
3 votes

You could use Proportional Editing while preforming Tilt operation. There's also the tilt interpolation method in the Properties window, Object Data tab, Active Spline panel.

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3 answers
10 votes
3k views
Reducing the size of shadows
3 votes

You can only change the angle and softness of a Sun lamp's shadow. Sun Lamp A Sun lamp provides light of constant intensity emitted in a single direction. A Sun lamp can be very handy for a uniform ...

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4 answers
33 votes
78k views
How to deselect using box select?
3 votes

As described on the Blender wiki: B to enter border selection. Drag the deselection rectangular using your middle mouse button.

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