Aldrik
  • Member for 8 years, 8 months
  • Last seen more than 8 years ago
Can I use an image sequence with offset frames as a texture on array items
2 votes

Instead of using the the Array modifier Link the material to object. Create a individual linked duplicates. Select the duplicates, Object | Make Single User | Materials+Tex (or UT) You might want to ...

View answer
Composite transparent overlapping objects from different scenes?
4 votes

Z-Combine node The Z-Combine node takes two images and two Z-value sets as input. It overlays the images using the provided Z values to detect which parts of one image are in front of the other. If ...

View answer
How can I get a cabinet projection camera?
7 votes

Could just deform the model Point your orthographic camera down the Y-axis. Create a lattice Shift+AL with the following number of points: Enter Edit Mode Tab, select all points A and perform the ...

View answer
How to deselect using box select?
3 votes

As described on the Blender wiki: B to enter border selection. Drag the deselection rectangular using your middle mouse button.

View answer
Baking AO and Shadows into one image?
Accepted answer
4 votes

Bake out the ambient occlusion and shadow maps, then multiply them together in the compositor or your favourite image editor.

View answer
Is it possible to prevent a Displacement modifier from affecting certain parts of a mesh?
5 votes

The Texture and/or Vertex Group settings of the Displace modifier controls the influence. It seems you are already using a texture and want to mask out areas of that. Doing this with texture nodes is ...

View answer
What constitutes a "context" in Pose mode?
Accepted answer
6 votes

From the keying sets documentation: No suitable context info for Keying Set This error occurs when either: The Keying Set requires that some specific type of data is selected (i.e. all builtin ...

View answer
Smooth displaced mesh
1 votes

Smooth shading For a smooth transition between faces you need to enable smooth shading: The easiest way is to set an entire object as smooth or faceted by selecting a mesh object, and in Object ...

View answer
Snap individual vertex of the selection to closest vertex
0 votes

Perhaps the Selection to Grid option from the (Shift+S) snap menu could be of use? It moves each selected object/point to the nearest grid point. The grid can be configured in the Display panel of ...

View answer
Is it possible to render only keyframes from Dope-sheet?
8 votes

Render all frames of the selected object(s) that have a keyframe: import os import bpy original_frame = bpy.context.scene.frame_current output_path = bpy.context.scene.render.filepath start = bpy....

View answer
Is it possible to download the manual from the Wiki and integrate it into the help menu?
4 votes

There are many download managers (such as wget) that can crawl the wiki and make a local copy (could also be scripted via python). But make sure your use case is covered by fair use. For integration ...

View answer
Altering size of emission object without messing up brightness of light in scene
6 votes

Set the emission using a driver See this answer for the basics of setting up a driver. Result

View answer
How can I get the Solidify modifier to apply after a texture displacement?
3 votes

You can use the "Material Index Offset" setting of the Solidify modifier to apply a material with a inverted displacement to the generated faces.

View answer
How to toggle between Flat and Smooth shading during animation?
Accepted answer
8 votes

Animatable (custom property) toggle import bpy def toggle_shading(self, context=bpy.context): """Toggle smooth shading""" value = self["use_smooth"] if self.polygons[0].use_smooth is not ...

View answer
Normalize a spline
5 votes

Using the Bsurfaces addon To prevent twisting, Shift select a vertex form each contour that lines up nicely. In the Tool Shelf, under Bsurfaces, click Set First Points. Create a plane, select your ...

View answer
Fractals in Blender?
9 votes

This script will generate a 2D Mandelbrot set in Blender using OSL. #include <stdosl.h> shader node_fractal( float CenterX = 0.0, float CenterY = 0.0, point Vector = P, ...

View answer
Zoom in and out without a mouse wheel
3 votes

Click on contact Setup your the graphics tablet to click when the tip is pressed. Then the other two buttons can be set to right and middle click. Now just use the default CTRL+middle-mouse key-...

View answer
How to align multiple wave textures?
6 votes

If you can use generated coordinates, there shouldn't be a need for multiple textures. Just adjust the mapping to place and distort the grain to your liking.

View answer
How do I animate time?
23 votes

Individual objects Blender used to have a Time Graph Editor curve for controlling time. Since the animation system rewrite by Aligorith this is now done using the NLA Editor: One you've created a ...

View answer
Convert large particle system(s) to one object efficiently
Accepted answer
17 votes

Particle Instance modifier When a ParticleInstance modifier is added to an object, that object will be used as a particle shape on an object which has a particle system associated with it. Instead ...

View answer
Setting default file format when saving baked textures?
0 votes

It keeps defaulting to RGBA because the image has a alpha channel (and is trying not to loose information). Uncheck the Alpha option when creating the image and it'll default to RGB.

View answer
How can I use an array modifier to create individually manipulatable objects?
20 votes

There are a few ways of accomplishing this without the use of the Array modifier that don't suffer from the separate parts issue. Repeat last command shortcut In object mode press Shift+D to make a ...

View answer
Can movie data from a movie strip in the VSE link to data in a texture?
Accepted answer
6 votes

Make a scene that renders or outputs the texture (eg. connect it to a composite output). Then in the sequencer instead of adding the video select the scene strip from the Shift+A (Add) menu.

View answer
Complex extrusion howto
5 votes

The Future Blender is currently missing a option to not twist the "Bevel Object". I have now submitted a patch to the tracker for said feature. a busy cat http://projects.blender.org/tracker/...

View answer
Why is Quadro slower than GTX rendering on GPU cycles?
3 votes

From Wikipedia: In introducing Quadro, NVIDIA was able to charge a premium for essentially the same graphics hardware in professional markets, and direct resources to properly serve the needs of ...

View answer
Rendering smoke in Cycles?
Accepted answer
7 votes

From the Cycles Roadmap: Probably the first release with Volumetrics will be 2.69 or 2.70.

View answer
How do you unselect vertices without a middle mouse button?
Accepted answer
11 votes

In Blender you really have to have a middle-mouse-button, but if you don't own a 3 button mouse, you can emulate one in the preferences. Open User Preferences Control+Alt+u. Switch the the Input tab. ...

View answer
How can I set and get the vertex color property?
-4 votes

Setting weight numerically Enter edit mode and you'll find it in the Properties window under, Object Data, Vertex Groups.

View answer
Bottom of tool shelf grayed out
Accepted answer
7 votes

It's likely caused by one (or more) of the many add-ons you have enabled. Try launching Blender from a console/command-prompt and see if any errors are being reported. Failing that you can go File>...

View answer
How can I automatically generate vertex groups for an armature?
4 votes

From the Release Logs: A new method to create vertex weights for bone deformation was added, next to the existing method based on envelopes. The new bone heat method often generates better results, ...

View answer