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How to create Quarter Cylinder
12 votes

Another way would be to use the Spin-Tool Starting with a plane, here in top view notice the position of the 3D cursor: Switch to right view and invoke the spin tool Alt-R

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Resources for Blender
48 votes

Every section listed alphabetically Textures CC0Textures CC0/Public domain license CG Textures License covers commercial use, but not open source software. *Registration required, free at low ...

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Any good free materials libraries online?
17 votes

Some resources: 600+ Materials at Open Material Repository Temporary offline (http://www.blender-materials.org/) backed up by the above. For textures cgtexures is a good resource. BlenderKit add-...

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How can a parameter be passed from one operator to another?
Accepted answer
3 votes

I had to add the self keyword to access the variable in the invoked operator (basic python, ouch!) class AnimOperator(bpy.types.Operator): bl_idname = "object.anim_operator" bl_label ...

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How can unwanted rotation of hair particles be avoided?
3 votes

I found a way to keep the unconverted particle system by enabling Rotation and changing the Initial Orientation (the conversion to mesh brought some performance issues). (Editor's Note: For stable ...

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In Python rotate a polygon to face something
3 votes

I don't know why scaling is not taken into account (since you can apply scale it is not a real restriction. To test this create a plane and run the script, set your cursor to some other location and ...

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How to cut door hole in solid wall?
0 votes

With the Knife Tool doors and windows can easily be cut into an existing mesh. After pressing K select where to cut when finished press Enter You can constrain the angle axis C also make sure that cut ...

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How do I scale from one side side only?
Accepted answer
34 votes

Set the Pivot Point to 3D Cursor and the 3D Cursor to the end that should not move while scaling. For an exact position you may want to snap the 3D Cursor to the selection (Mesh -> Snap -> ...

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What is the difference between IK and FK in animation on blender
Accepted answer
7 votes

With inverse kinematics (IK) the hands and feet will keep their position when the body is moved. When you switch from FK to IK you need to enable the layers for IK also. FK and IK have different ...

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How can I round the edges of a mesh?
Accepted answer
53 votes

You could use the Bevel Modifier from the properties panel. Example with Segments set to 3 and Width 0.1 (red cube) Width 0.3 (blue cube)

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What is the fastest way to create a 90° joint?
11 votes

The spin tool is well suited for creating joins: Spin Alt-R it works best (expected results) in orthographic mode. The selected parts of the mesh will be rotated around the 3D cursor. The 3D cursor ...

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Why the mesh is twisting when base bone is rotated?
1 votes

That deformation occurs because you didn't add weights in weight paint mode. Select the armature and change to pose mode In pose mode with the armature selected click the mesh Change to weight paint ...

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How can I replace all selected object's mesh?
Accepted answer
8 votes

You can change the mesh assigned to an object in the data tab: In order to change more objects you could use python: import bpy # the name of the mesh to copy to all selected objects mesh = bpy.data....

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How to prevent indentation errors?
Accepted answer
7 votes

Python doesn't like inconsitently mixed tabs and spaces for indentation. Ctrl-T opens the property panel, check that the Tabs as Spaces is ticked. You can usually fix this by unindenting the lines in ...

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How can I convert a hair-particle system into 3D, editable objects?
5 votes

You could also use Make Duplicates Real (in blender 2.8: Make Instances Real) Shift-Ctrl-A accessible in Object Menu → Apply (or Ctrl-A) This way I created a forest from a single tree with an hair ...

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Python move object on local axis
Accepted answer
7 votes

This seems to work the inverse of the world matrix is used to align the translation vector to the local axis: import bpy import mathutils cube = bpy.data.objects["Cube"] # one blender unit ...

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In which direction should bone axes be oriented?
2 votes

The bones should be oriented along the y-axis (I think this is rather a convention than a requirement). The x and z-axis should be consistently point to one (normal) direction. This allows easy setup ...

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Resources for Blender
27 votes

External Tools GIMP is a free and open source program designed for photo retouching, image composition and image authoring. MakeHuman is a free and open source software for creating realistic 3D ...

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How can noodles (the lines that connect nodes) be changed from straight to curved lines?
Accepted answer
41 votes

The option can be found in User Preferences > Themes under Node Editor: Higher values will increase the curviness of noodles. Setting it to 0 will make them straight line. For 2.7# For 2.8#

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Resources for Blender
12 votes

Sounds Ambient and Songs Soundcloud has many free downloadable audio tracks, the terms of use mention optional Creative Commons, but these files seem to be rare. YouTube Audio Library contains ...

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How can I make a copy of a material?
Accepted answer
22 votes

You can copy and paste material settings from the material tab. Note that you need to add a new material before you paste copied settings into. Blender 2.7x

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Resources for Blender
10 votes

Books NOTE: Check the Blender Store on the books listed below to see if they can be purchased through that facility; doing so helps support the Blender foundation. Beginner Beginners guide to ...

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Blender reads serial data slowly?
Accepted answer
2 votes

Serial communication uses start and stop (1,1.5 or 2 bit length) and optionally a parity bit. Assuming it would be 10 bits 9600 bits/s would transfer 960 bytes in a second. You're reading the data ...

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How to rotate source video in Movie Clip Editor - Blender 2.68
Accepted answer
19 votes

You could add a transformation strip (effect) in the VSE and set the rotation. See the documentation for further details on available settings.

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Is there a way to convert a mesh's UV's into a second mesh using a script?
Accepted answer
12 votes

In Object Mode with an object selected (tested with an unwrapped cube) import bpy ob = bpy.context.object def createMeshFromData(name, verts, faces): # Create mesh and object me = bpy.data....

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Select vertices of mesh in python
Accepted answer
14 votes

import bpy,bmesh ob = bpy.data.objects['Cube'] mesh = bmesh.from_edit_mesh(ob.data) for v in mesh.verts: v.select = True # trigger viewport update bpy.context.scene.objects.active = bpy....

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Unicode font support in Blender
1 votes

You could try to convert the text to mesh Alt-C in object mode. After that switch to edit mode and select Remove Doubles from the Tools where you can adjust the Merge Distance.

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How can I organize the outliner with groups?
Accepted answer
23 votes

Basically you can use Groups and Parenting to organize your scene. Grouped objects are displayed hierarchically in the group view. Parented objects would be displayed hierarchically in the outliner'...

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Resources for Blender
15 votes

Addons Official Addons Catalog Blender Addon List Community addons featured on Blendernation BlenderArtists Blender Market (non-free) Gumroad - search for Blender (mostly non-free)

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Where are some places to get reference images for modeling?
7 votes

You can find some at the-blueprints, high resolution vectors are paid and need registration for download.

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