CraftyMaelyss
  • Member for 5 years, 7 months
  • Last seen this week
How do I make the area brighter so I can see vertices in really dark areas or angles?
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1 votes

I found a really handy trick for this and maybe it will help someone else out too. First, make a duplicate of your lamp. Then position that second lamp so it's Behind your camera, not in front (...

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My model was animation ready then the hair stopped following the model
1 votes

I found out her to fix it but I also want to explain the difference so this makes more sense: Because I had edited the model(shoes, skirt, clothes) it made the model stop following the armature, so ...

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Why can't I find any keyframes for location in the Blender animation window?
1 votes

Actually it turns out that I had to zoom right out to see those keyframes XD So if you're having the same issue, scroll with your mouse wheel to zoom right out and you should see the keyframes for the ...

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How to make textured planes double sided?
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1 votes

I found a quick solution to fix this problem(I can't believe how quickly I figure it out) what you need to do is to go into the plane/model and select the shader, then go into "Particles/additive" and ...

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While editing my model, my camera jumps?
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Walk mode camera "jumps" back when stopped The fix/answer was posted in this question: Walk mode camera "jumps" back when stopped In short, scroll as far in with the mouse wheel as you can,...

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Bone/armature mirror option isn't working
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I found an alternate solution to mirror bones :) Select the bones you want to duplicate. Duplicate the bones(shift D). Press S for scale. Press X for axis. Type -1 to flip it. Press Enter and ...

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How can I make certain vertices unselectable?
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I feel pretty stupid but I found through google a tutorial that shows you how to separate selected vertices as other objects: https://gamedevelopment.tutsplus.com/tutorials/create-clothing-for-a-...

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How do I make both sides of a plane/mesh visible?
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After playing around a bit with Blender I was able to find a solution to the issue and I'm posting this here so it can help others too: What you want to do is to make the external model(the main map) ...

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Reset object origin without moving object
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Here's two ways you can reset your origin point and both are really easy: Go to object mode, press and hold [Ctrl] [Shift] [Alt] [C] and a menu should appear. Simply select "Set origin to centre" if ...

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Problem setting parent with automatic weights
-1 votes

I found that problem too and what I would do is select the armature first then select the mesh second, so both should be highlighted/selected now. Then press ctrl P and you should get the same menu ...

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