RUben
  • Member for 5 years, 9 months
  • Last seen this week
Blender 2.91.0: How to re-align the local axis of an object that has 0 rotations to the global axis?
Accepted answer
0 votes

I couldn't figure out where did the rotation come from. Only Clear parent of object, Apply rotation then Set parent back lead to the desired result. https://youtu.be/jkcoP4RKSnw an interesting ...

View answer
Blender 2.91.0: How to re-align the local axis of an object that has 0 rotations to the global axis?
0 votes

Besides primary transformations blender has Delta Transform which useful in some cases. It's located in Properties > Object > Transform > Delta Transform: You can transfer primary ...

View answer
Use Blender Python Libraries Outside Blender
Accepted answer
1 votes

mathutils available as pip module, use pip install mathutils

View answer
Selection not visible
6 votes

You disabled Display overlays. To enable Overlays you can use Alt-Shift-Z by default.

View answer
How do I mirror what I am doing on one part/side of the mesh onto the other?
Accepted answer
2 votes

Basically you need to add Mirror modifier to your object. As mirror center you can use object origin point on any other object by select it in Mirror Object. You can adjust object origin using ...

View answer
why the object not following the curve?
Accepted answer
2 votes

The curve has start and end with no direct indices. Set current frame to zero, then select followed object and a curve as active, then Set Parent To > Follow Path, you will see a dotted line pointing ...

View answer
Blender equivalent of 'graph materials on selected objects'?
0 votes

Dragging image in scene is equivalent of Add > Image > Reference, creates help Empty object. It's a relatively new feature since 2.80 and there is no native way to convert it to mesh object. You need ...

View answer
Light Rendering Problem - Cycles
-1 votes

Try to uncheck Multiple Importance at light source:

View answer
How do I get my offset models to be at 0, 0, 0?
0 votes

In Sidebar (closed on your screenshot, default 'N' key), at Tool tab > Options > Transform, check Parents: Then select only Node and Assembly~19063 empties and move it to desired position in ...

View answer
How do I cange the cycle settings for Multiple objects - Blender?
Accepted answer
0 votes

A lot of options in blender could be copied from active to other selected with Copy to Selected operator from context menu, including cycles_visibility.glossy You can extract the reflections from ...

View answer
Why does my material seem 'pixelated'?
0 votes

Glass cup not pixelated, but a lot of noise, which caused by small amount of samples. It can be reduced in viewport with OptiX viewport denoiser in Render tab (OptiX avaible only on RTX cards): at ...

View answer
Can I constrain a vertex to never move beyond specific coordinates?
0 votes

Unfortunately, you can not limit vertex transformation in Edit mode.

View answer
Moving Object Origin but not the Object itself
Accepted answer
3 votes

Affect Only Orign checkbox is on Sidebar > Tool tab > Options > Transform

View answer
System console encoding format problem?
Accepted answer
0 votes

Since cmder based on conemu, you can set it as default terminal through Settings > Integration > Default term Before launching Blender you need to change code page to utf-8 by command chcp ...

View answer
New vertices added to vertex group automatically
Accepted answer
1 votes

Seems like there is no way to prevent new vertex assign to near vertex group, even if it's locked. This is due to the gradient vertex weight distribution. To better understand the mechanics turn on ...

View answer
How to export Blender 2.8 for Elements 3D/After Effects (+ Node material)?
0 votes

I don't now about Elements 3D / After Effects material system, but I'm sure there is no direct solution for node setup export. Nonetheless typical workflow is to bake material textures in Blender and ...

View answer
how do I extract the following values
0 votes

When choosing rig as target object, typically you can select desired bone. Be sure your 'rig' object is of 'ARMATURE' type.

View answer
How do I save a rotated HDRI from Blender?
4 votes

add camera, rotate it on 90deg. by 'X' axis., and select Panoramic Type with Equirectangular Panorama type. use Cycles render engine with just 1 sample. don't use Filmic View transform. set Output ...

View answer
How to add shape keys to dimension of an object
1 votes

Dimensions is just consequence of outside vertices rotated and scaled in object space. It could be modified only manually or by a script.

View answer
How to add texture?
Accepted answer
0 votes

You have textured model with overridden UV map. Try to restore it from source or manually tune UV map for the texture.

View answer
How to select objects in the outliner with only hotkeys
Accepted answer
1 votes

In outliner you can use 'A' key to select all objects. With one object selected press 'shift' and select another object for range select. Use 'B' key to box select. Besides use Batch rename instead ...

View answer
Chrome Reflections On Flat Surfaces
8 votes

For orthographic view or camera rays from flat surfaces located at same angle lead to just one pixel of environment texture for both background and reflection.

View answer
Setting scaling to 1, but keeping object size in meters
2 votes

Environment image (HDR or not) just mapped on infinite sphere. The scale of you object (cube or car) not doesn't affect environment of depend on it. Only for still camera you can adjust your model to ...

View answer
Change Texture Resolution inside Blender
Accepted answer
6 votes

Render Properties > Simplify feature: Moreover since 2.80 you can resize image directly in Image or UV Editor:

View answer
Smooth a modeled objected
Accepted answer
2 votes

Basically in most cases you need just to Auto Smooth Normals at mesh data properties: Use Shade Smooth for object globally (or selectively in Edit mode): Sometimes when you import object from ...

View answer
Rendering: Excluding a layer while keeping it's influence (Masking?)
-1 votes

In my own opinion the only way do so in Blender 2.8* is to override the hidden but influencing materials with Camera ray to Transparent setup: Diffuse BSDF must be replaced with your Node setup.

View answer
Image to plane not working for me
1 votes

First change image source from Movie to Single Image or Image Sequence. In Texture viewport shading mode, image texture for displaying must be active at Node Editor. Just click on it and it should ...

View answer
Change all image textures folder location together
Accepted answer
4 votes

Try to Find Missing Files: select image folder and check Find All, to search not just missing files:

View answer
python api missing bpy.types.Cycles*
1 votes

Till there is no changes you can use API reference form 2.80, for example CyclesRenderSettings Source of Cycles types contains in Blender_installation_path\2.8*\scripts\addons\cycles\properties.py, ...

View answer
Snap a Vertex Group to a Surface
0 votes

For the purpose I recommend you to use Shrinkwrap modifier which contains a lot of options to snap one object vertex ti another:

View answer