David's user avatar
David's user avatar
David's user avatar
David
  • Member for 10 years, 2 months
  • Last seen this week
  • Earth
10 votes
Accepted

Set a camera to free fall like a Rigid Body?

10 votes

What's a good strategy for designing a room with multiple objects in it?

10 votes
Accepted

Can't find the palette to alter new objects

10 votes
Accepted

Is it possible to render modifiers at preview settings?

10 votes
Accepted

UV mapping a straight image around a ring shaped flat mesh

10 votes

How do I make a square hole in a cube, and then save it as one mesh?

10 votes

Get the location in world coordinates of a bone's head and tail while in pose mode

9 votes

How to create Quarter Cylinder

9 votes
Accepted

color faces with wrong normals

9 votes
Accepted

Best way to make a coin pile?

9 votes
Accepted

Ways to create a cylindrical shell (annular volume)?

9 votes
Accepted

How to cut a mesh at the edge?

9 votes

How to make half of a square circular

9 votes
Accepted

Move object in inches instead of feet?

9 votes
Accepted

How to change material's color in blender game engine?

9 votes

Twist rope around an object

9 votes

How to make a texture interact with scene lighting and shadows in cycles

9 votes

UV coordinates on a deformed plane

9 votes
Accepted

I need a hint to model a modern heater radiator

9 votes
Accepted

How can I twist part of my mesh into a Möbius strip shape?

9 votes
Accepted

Efficient way to delete all points below z = 0 on grid via Python script

8 votes
Accepted

Spinning curve vertices

8 votes
Accepted

What is the differance between "Texture View" and "Material View" in BGE or BI?

8 votes
Accepted

Save every other pixel of an image at half res

8 votes
Accepted

How to transform a strip in the vse in a non-uniform way?

8 votes
Accepted

How to rotate all objects along their local Z

8 votes
Accepted

Can't sculpt Meta Ball

8 votes

How do you connect two edge loops with a face between?

8 votes
Accepted

How the Fresnel effect works and how to construct Physically-Based shaders in Blender?

8 votes

Add vertex without subdividing edge then vertex slide?

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