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Legoman
  • Member for 7 years, 10 months
  • Last seen this week
42 votes
2 answers
75k views

How to use built-in default HDRi's in renders?

16 votes
2 answers
34k views

How to scale skin modifier

11 votes
1 answer
18k views

How to affect particle size over time?

8 votes
3 answers
12k views

Getting a perfect sphere in Blender?

7 votes
5 answers
6k views

Emission based on volume

7 votes
1 answer
527 views

Self-excluding Transparency Material in Cycles

6 votes
1 answer
17k views

Ocean modifier color and foam

5 votes
3 answers
6k views

Making wheels spin as car moves on local Y axis

5 votes
1 answer
8k views

Shader to RGB in Cycles

4 votes
1 answer
621 views

What do the sampler numbers at the bottom of the image editor mean?

4 votes
1 answer
84 views

Temporal value node?

4 votes
1 answer
28k views

Can Blender open .DDS files?

4 votes
3 answers
1k views

How to randomly rotate each object with this Geometry Node tree?

3 votes
1 answer
703 views

32-bit float vs float buffer for bump maps

3 votes
1 answer
389 views

Billboard to scene camera?

3 votes
1 answer
3k views

Physically correct water material

3 votes
1 answer
6k views

How to use the Bevel node in 2.79b

3 votes
3 answers
24k views

Using a Wacom Tablet in Blender

3 votes
1 answer
3k views

How to avoid pink in EEVEE

3 votes
1 answer
248 views

Creating a delayed blur effect?

2 votes
1 answer
518 views

Bright reflections in Cycles?

2 votes
1 answer
1k views

How to disable VSE for render? [duplicate]

2 votes
1 answer
103 views

How to make a lamp only half-cast shadows?

2 votes
1 answer
2k views

"In Front" in Cycles

2 votes
0 answers
48 views

Lamp casting only on its own collection

2 votes
1 answer
612 views

Preventing the "Indirect Lighting" setting in Blender Internal from making the entire rendered image black

2 votes
3 answers
1k views

Scan plane "shadow"

2 votes
1 answer
1k views

Particle system emitting from collision

2 votes
1 answer
87 views

Strip changing color with age

2 votes
0 answers
1k views

How to soften HDR shadow