Skip to main content
Gez's user avatar
Gez's user avatar
Gez's user avatar
Gez
  • Member for 8 years, 11 months
  • Last seen more than a month ago
  • Argentina
17 votes
Accepted

Where do the white lines come from in my composite?

13 votes
Accepted

How to properly render smoke on a transparent background?

13 votes
Accepted

What is Clamp Direct/Indirect?

10 votes
Accepted

Composite blur effect cut off at edges with transparent background

10 votes

Glow effect invisible on transparent background

7 votes

Rendering fire animations with transparent background

7 votes

Is it possible to save CMYK renders from Blender?

7 votes
Accepted

Problem with shadow catcher and a question about alpha blending

7 votes
Accepted

How to bake alpha in Cycles?

7 votes

Saving GIMP's Alpha Color values in Blender

6 votes

Post-processing Lightsabers in Blender

6 votes
Accepted

Compositing: When to use premultiplied alpha?

6 votes

Transparent Image different in viewport than render

6 votes
Accepted

premultiplied alpha?

5 votes
Accepted

Render Halo material with tranparent background

5 votes
Accepted

cycles transparency results in color loss when background is black?

5 votes

Cycles alpha mask hole

4 votes

Background can be seen through objects, Alpha Over doesn't work?

4 votes

Lighting for the filament of a lightbulb

4 votes

Why does the saturation get stronger in darker areas of a cycles render?

4 votes
Accepted

How to batch join a sequence of images with a sequence of alphas?

4 votes

Halo/border in masked images

3 votes

How to make the film transparent for other render passes?

3 votes

How to get rid of white and black border on PNG

3 votes

Advantages/disadvantages of various file formats for storing non-color texture data?

3 votes

Compositing Layers Have Halos

3 votes

How does the cycles render-passes (for example: diffuse) works out when using colored light source?

2 votes
Accepted

Mist + dof + alpha in cycles

2 votes
Accepted

How to mask one image and layer it over another?

2 votes
Accepted

How do I composite a transparent texture over a masked Render Layer